About the Game:
Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening).
Versions for Amiga and Amiga CD32 were also released, and a Sega Mega-CD version was planned for November 1994[3] (later February 1995[4]), but did not materialise.
Three characters are available: Rib, Spine and Joint, representing the classical game archetypes of speed, power and balance type.
The directional keys are used to navigate, A and C turn the characters upper body while B fires the selected weapon. When the character doesn't fire, A is for selecting weapons and C is for jumping, although the jumps are severly lacking in height. A 6 button controll scheme was also implemented, mapping upper body rotation and jumping to different buttons.
Money and score items are scattered througout the game. Collecting 1000 points gives the player an extra life and resets the counter. Interestingly there are no other pickups, such as health restoring items (TODO?)
Source: Wikipedia
DEVELOPER: Core Design
PUBLISHER: Core Design
RELEASE YEAR: 1995
GENRE: Action
LICENSE: This video can be used under "Fair Use." Feel free to use parts of this gameplay—just be sure to mention my channel, and we're good.
ABOUT THIS GAMEPLAY:
This game was recorded and played by me and has never been published or uploaded anywhere else (except on my YT channel). Most of the games on this channel were played using TAS (Tool-Assisted Speedrun) tools and are meant to serve as walkthroughs and entertainment. If you see this exact playthrough on any other channel, you can be sure it's a reupload without permission.
#segagenesis #skeletonkrew #longplay #fullgame #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #megadrive #segamegadrive #sega
Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening).
Versions for Amiga and Amiga CD32 were also released, and a Sega Mega-CD version was planned for November 1994[3] (later February 1995[4]), but did not materialise.
Three characters are available: Rib, Spine and Joint, representing the classical game archetypes of speed, power and balance type.
The directional keys are used to navigate, A and C turn the characters upper body while B fires the selected weapon. When the character doesn't fire, A is for selecting weapons and C is for jumping, although the jumps are severly lacking in height. A 6 button controll scheme was also implemented, mapping upper body rotation and jumping to different buttons.
Money and score items are scattered througout the game. Collecting 1000 points gives the player an extra life and resets the counter. Interestingly there are no other pickups, such as health restoring items (TODO?)
Source: Wikipedia
DEVELOPER: Core Design
PUBLISHER: Core Design
RELEASE YEAR: 1995
GENRE: Action
LICENSE: This video can be used under "Fair Use." Feel free to use parts of this gameplay—just be sure to mention my channel, and we're good.
ABOUT THIS GAMEPLAY:
This game was recorded and played by me and has never been published or uploaded anywhere else (except on my YT channel). Most of the games on this channel were played using TAS (Tool-Assisted Speedrun) tools and are meant to serve as walkthroughs and entertainment. If you see this exact playthrough on any other channel, you can be sure it's a reupload without permission.
#segagenesis #skeletonkrew #longplay #fullgame #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #megadrive #segamegadrive #sega
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Gaming