About the Game:
Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in September 1988 and in the PAL region in 1989.
After the smash hit Super Mario Bros. in 1985, Nintendo quickly released a minor adaptation of the original with advanced difficulty titled Super Mario Bros. 2, for its mature market in Japan in 1986. However, Nintendo of America found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market. This prompted a second Super Mario Bros. sequel based on Yume Kōjō: Doki Doki Panic,[a] Nintendo's 1987 Family Computer Disk System game which had been based on a prototype platforming game and released as an advergame for Fuji Television's Yume Kōjō '87 media technology expo. The characters, enemies, and themes in Doki Doki Panic have the mascots and theme of the festival, and were adapted into the Super Mario theme to make a second Super Mario Bros. sequel.
Super Mario Bros. 2 was a resounding success, becoming the fifth-best-selling game on the NES, and was critically well-received for its design aspects and for differentiating the Super Mario series. It was re-released in Japan for the Famicom as Super Mario USA[b] (1992), and has been remade twice, first included in the Super Mario All-Stars (1993) collection for the Super NES, and as Super Mario Advance (2001) for the Game Boy Advance.
Source: Wikipedia
DEVELOPER: Nintendo R&D4
PUBLISHER: Nintendo
RELEASE YEAR: 1988 (Original NA Release), 1993 (All-Stars)
GENRE: Platform
LICENSE: This video can be used under "Fair Use." Feel free to use parts of this gameplay—just be sure to mention my channel, and we're good.
ABOUT THIS GAMEPLAY:
This game was recorded and played by me and has never been published or uploaded anywhere else (except on my YT channel). Most of the games on this channel were played using TAS (Tool-Assisted Speedrun) tools and are meant to serve as walkthroughs and entertainment. If you see this exact playthrough on any other channel, you can be sure it's a reupload without permission.
#snes #mario #longplay #fullgame #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #supermario #supernintendo #superfamicom
Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in September 1988 and in the PAL region in 1989.
After the smash hit Super Mario Bros. in 1985, Nintendo quickly released a minor adaptation of the original with advanced difficulty titled Super Mario Bros. 2, for its mature market in Japan in 1986. However, Nintendo of America found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market. This prompted a second Super Mario Bros. sequel based on Yume Kōjō: Doki Doki Panic,[a] Nintendo's 1987 Family Computer Disk System game which had been based on a prototype platforming game and released as an advergame for Fuji Television's Yume Kōjō '87 media technology expo. The characters, enemies, and themes in Doki Doki Panic have the mascots and theme of the festival, and were adapted into the Super Mario theme to make a second Super Mario Bros. sequel.
Super Mario Bros. 2 was a resounding success, becoming the fifth-best-selling game on the NES, and was critically well-received for its design aspects and for differentiating the Super Mario series. It was re-released in Japan for the Famicom as Super Mario USA[b] (1992), and has been remade twice, first included in the Super Mario All-Stars (1993) collection for the Super NES, and as Super Mario Advance (2001) for the Game Boy Advance.
Source: Wikipedia
DEVELOPER: Nintendo R&D4
PUBLISHER: Nintendo
RELEASE YEAR: 1988 (Original NA Release), 1993 (All-Stars)
GENRE: Platform
LICENSE: This video can be used under "Fair Use." Feel free to use parts of this gameplay—just be sure to mention my channel, and we're good.
ABOUT THIS GAMEPLAY:
This game was recorded and played by me and has never been published or uploaded anywhere else (except on my YT channel). Most of the games on this channel were played using TAS (Tool-Assisted Speedrun) tools and are meant to serve as walkthroughs and entertainment. If you see this exact playthrough on any other channel, you can be sure it's a reupload without permission.
#snes #mario #longplay #fullgame #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #supermario #supernintendo #superfamicom
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