[ Visual Basic 6 ] Tile-based scenario editor [ XaYeZi constructor ] (2012)
In this demonstration I am using the XaYeZi constructor for building modular environments which could be used for the development of tile-based games. XaYeZi is completely
programmed in Visual Basic 6 and uses the Windows GDI for drawing the graphics on screen.
Advanced programming - Symmetrical triaxial isometric engine (XaYeZi system).
Source code is available for sale through PayPal. You can ask for details from the contact form at https://sakhalianet.x10.mx/contact.php or from the e-mail address provided in https://sakhalianet.x10.mx/legal_notice.php.
The program works with BitBlt from Win GDI. Tested in Windows 7 32/64 bits.
Disclaimer: there are no comments on the source code.
#visualbasic6 #visualbasic #programming #isometric
programmed in Visual Basic 6 and uses the Windows GDI for drawing the graphics on screen.
Advanced programming - Symmetrical triaxial isometric engine (XaYeZi system).
Source code is available for sale through PayPal. You can ask for details from the contact form at https://sakhalianet.x10.mx/contact.php or from the e-mail address provided in https://sakhalianet.x10.mx/legal_notice.php.
The program works with BitBlt from Win GDI. Tested in Windows 7 32/64 bits.
Disclaimer: there are no comments on the source code.
#visualbasic6 #visualbasic #programming #isometric
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