Shogun 2 Otomo campaign Episode 4: The long march to victory!

  • 2 months ago
Welcome to my lets play of the Otomo clan in Shogun 2 with Darthmod!

In this episode I finally take the town of Tsukushi off of the Shoni with some assistance with the Sagara, while we struggle to keep our trade ports open despite more attacks.

Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com.

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Game: Shogun 2 Total War ⬅️
Transcript
00:04Welcome back, everyone, to the fourth episode 
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undefined:undefinedaround Tsukushi. As we saw in the last episode,  
00:33we are finally starting to outnumber them. 
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undefined:undefinedwe've got the overwhelming advantage by the bar.
01:02Just moving and checking our priest, I was 
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undefined:undefinedus to attack, putting them in a bad position.
01:37I was just going over the  
01:40various different things, checking out the 
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undefined:undefinedother modifications that will improve the economy.
02:03It's going into the intern now, and once we 
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undefined:undefinedfirearms. As you can see here, I've just gotten to  
02:31the battle. I did do the battle manually myself. 
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undefined:undefinedyou can see, I'm just saving. I haven't had  
02:58any freezing problems since the last episode, 
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undefined:undefinedbattle where we kept up on the mountain.  
03:22So, you should probably be a bit familiar with 
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undefined:undefinedI've got the matchlock infantry in the front,  
03:56with archers behind them so they can fire 
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undefined:undefinedI mean, matchlock infantry are quite good, but  
04:30they're obviously not very good in melee. Now you 
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undefined:undefinedand they'll be put into the line in a minute.
04:55I'll probably have to skip parts of the battle 
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undefined:undefinedin the north, but because I went after this army,  
05:23that one unit in the south ended up being all 
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undefined:undefinedThey got wiped out pretty much straight away,  
06:02but I think I did go and check on it at 
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undefined:undefinedpresent. But as I was saying, the enemy army AI  
06:31went a bit weird. It seemed to think the mountain 
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undefined:undefineddidn't go very well for the enemy.
07:00There's the second unit that's just engaged. Like 
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undefined:undefinedI've managed to get us to a point in the battle  
07:30where things haven't quite started yet but are 
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undefined:undefinedthe hill to their right. It's especially weird  
07:55considering they've got archers who probably 
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undefined:undefinedpiecemeal, which is just going to result in them  
08:23all being wiped out ridiculously quickly. Though, 
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undefined:undefinedagainst the Shogun. I'm going to want to deal with  
08:48them at some point anyway, so it would have been 
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undefined:undefinedsee here, so I'm just reorganizing them to  
09:12get a better field of fire on them. 
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undefined:undefinedonly the first three ranks could fire, so I'm  
09:54trying to keep it down to about three, maybe four 
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undefined:undefinedquickly make my matchlock infantry  
10:26pay quite dearly in melee. I want to keep my 
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undefined:undefinedthe melee troops a bit further spread out.  
10:56The enemy is getting quite close now. Just 
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undefined:undefinedwaiting. Just gotta wait now. Waiting game.  
11:25They're just entering range now, 
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undefined:undefinedhelp keep the enemy, well, not suppressed,  
11:57but losing forces as they get nearer. Get 
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undefined:undefinedI couldn't remember if I'd turned it on or not.  
12:28I've got these ones moving around to sort of shoot 
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undefined:undefinedthe Sagara seem to have dealt with the enemy quite  
12:55quickly. I can only see one unit on there. I think 
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undefined:undefinedhope they can deal with them quickly.  
13:25Like I said earlier, I was hoping the Sagara would 
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undefined:undefinedIt's just the AI acting a bit weird.
13:54Alright, time to send my general in to 
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undefined:undefinedcase something bad happens. I want to be  
14:20able to deal with it quickly and have my 
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undefined:undefinedmatchlock infantry firing in the distance,  
14:46and there we go. Seem to have dealt with them 
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undefined:undefinedcan live to fight another day. I mean,  
15:12we held the battlefield and kept the siege, but  
15:15it really wasn't worth it when I lost something 
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undefined:undefinedend the battle because, well, I've only got one  
15:35general to chase down the enemy, and two, because 
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undefined:undefinedJust checking who got the most kills but I  
16:03think that counts from the Sagara army and 
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undefined:undefinedlost the most is the Sagara army unit  
16:29that entered the battlefield in the 
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undefined:undefinedDecided to peacefully occupy the settlement.
17:01Where was this? Oh, it ended up attacking one of 
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undefined:undefinedbonuses for conversion and a new mission: build  
17:39the Nanban Quarter, which will give us Portuguese 
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undefined:undefinedwere destroyed, can't remember where they were.  
18:06Yeah, I'm just moving my armies about 
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undefined:undefinedI wouldn't have been able to take advantage of  
18:28the situation. So just gonna focus on the Shony's 
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undefined:undefinedend the episode after that. But yeah, I  
18:54think I did do a naval battle. It wasn't all that 
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undefined:undefinedin circles, but I'll show the battle anyway.
19:19So we had the deployment but 
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undefined:undefinedwill try and talk a little less for the video.
19:52As we can see, there's just 
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undefined:undefinedranged, and the trade ship is good for boarding.
20:34Just going to speed it up a little bit while 
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undefined:undefinedoars for moving quite quickly in this sort of sea  
21:00because, well, it's good for short bursts 
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undefined:undefinedof a runaround trying to capture the enemy ship.
21:51Almost getting slightly frustrated at this point 
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undefined:undefined
undefined:undefinedgoing to complain about it. Just seemed a bit of  
22:17an odd thing. Although enemy bowmen were doing 
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undefined:undefinedkobaya was just unsuited for boarding action  
22:47because it hasn't got many troops. So we end up 
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undefined:undefinedages. I'll speed it up now just so you don't  
23:14have to go through the boredom of watching 
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undefined:undefinedrange, like the furthest it could get while still  
24:00being able to fire, which didn't really make a lot 
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undefined:undefinedI haven't got the biggest screen and the  
24:23actual gameplay was about a week ago. I haven't 
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undefined:undefinedquite a few casualties to them at this point  
24:53because the trade ship has some 
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undefined:undefinedwe've got another chase going on. This one wasn't  
25:14as long but still took about a minute or two to 
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undefined:undefinedto ram me but as you can see, they just sort of  
25:49sailed past. I think they slowed down a little 
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undefined:undefinedWe've caused quite a few casualties among them.  
26:20I can't read it properly but I think it's 34 or 
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undefined:undefinedenemy is starting to run away at this point.  
26:52The trade ship is getting nearer. Hopefully 
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undefined:undefinedto remember what happened at this point.  
27:49I think we're quite near the end of the battle. 
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undefined:undefinedThey're down to single digits  
28:27in terms of crew now. My trade ship is getting 
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undefined:undefinedit because I could not be bothered to carry  
28:50on another long-winded chase. The enemy lost 
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undefined:undefinedout I just left my ships outside the port.  
29:17No, not right outside the port but basically in 
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undefined:undefinedof trouble trying to select the proper  
29:43place for a few seconds, but just 
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undefined:undefinedwant to be able to move our troops around quickly,  
30:14and it helps to improve region wealth which will 
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undefined:undefinedup going for. I'm still gonna go for the library  
30:41I think in the next episode. That has better 
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undefined:undefinedI don't want the video to drag out for too long.  
31:10I'm sorry I had to do it in this sort of fashion. 
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undefined:undefinedsort of mistakes next time. So thank you  
31:33for watching. Leave feedback, leave a 
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