Welcome to my lets play of the Otomo clan in Shogun 2 with Darthmod!
In this episode I finally take the town of Tsukushi off of the Shoni with some assistance with the Sagara, while we struggle to keep our trade ports open despite more attacks.
Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com.
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Game: Shogun 2 Total War ⬅️
In this episode I finally take the town of Tsukushi off of the Shoni with some assistance with the Sagara, while we struggle to keep our trade ports open despite more attacks.
Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com.
Social Media ⬇️
Bluesky: https://bsky.app/profile/toreno.bsky.social
Facebook Page: https://www.facebook.com/Toreno4
Instagram: https://www.instagram.com/toreno170
Mastodon: Toreno17@mastodon.social
Threads: https://www.threads.net/@toreno170
Twitter: https://www.twitter.com/Toreno17
Twitch: https://www.twitch.tv/toreno5/videos
Game: Shogun 2 Total War ⬅️
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🎮️
GamingTranscript
00:00Welcome back everyone to the 4th episode of my Otomo campaign on Shogun 2 Total War.
00:12The video may seem a bit different than previous ones, I'm having to record this as a post
00:17commentary as I was having difficulties with the microphone while recording the last video,
00:23but I'll try and do my best. As you can see I've just been checking out the Siege of
00:30Antashuki, as we saw in the last episode we were finally starting to outnumber them when
00:35the Sagara turned up in large numbers to assist us with the taking of the battle, just looking
00:42at the numbers now. We have about 6,000 and they have about 3,000 I believe, about roughly
00:49those numbers. So we've got a good chance of winning now, the computer reckons we've got
00:58the overwhelming advantage via the bar. Just checking our priest, I was bringing him up to
01:06try and wreak havoc in the enemy strongholds to the north, because if we can cause revolts up
01:14there that will make things easier for us. We can also try and do the same to the Sagara
01:21stronghold, they only have one town so a revolt there would probably put them wide open for us
01:29to attack. It would definitely put them in a bad position. As you can see I was just going over the
01:39various different things, checking out the trade routes in the different towns. While we wait for
01:44my past self to click the end turn, I'll just explain what our plans are. We're just waiting
01:52for the Nanban quarter to be complete, that's only got a few turns left to go. Trying to make
01:57various other modifications that will improve the economy. I'm just going into the end turn now.
02:04When we get the Nanban quarter we'll hopefully start producing a decent navy. In the last video
02:13we got a bit of severe mauling off the Oichi during the naval battle, hoping to get the
02:18Portuguese Tursos as well. They'll provide a very big advantage in battles with their melee and
02:27firearms. As we can see here I've just got to the battle. I did do the battle manually,
02:34like myself. The Sagarans had two armies, one fairly large army and one army of just one unit
02:41of troops, which predictably didn't last all that long. I will leave a link to skip the battle,
02:50for those of you who don't want to watch it, but I will be doing the battle myself.
02:54As you can see I'm just saving. I haven't had any freezing problems since the last episode,
03:02but I've been just being careful in general. I'll wait for the battle to come up and I'll
03:08see you in a minute. Welcome back everyone, as you can probably see we're on the same map that
03:15we've generally been fighting battles on, or that last battle where we camped up on the mountain.
03:20You should be probably a bit familiar with the terrain. In this battle, because I had more
03:30matchlock infantry and we had reinforcements coming in, I decided to fight more of a traditional
03:37pitched battle. Large, flat terrain. More like the battles in Empire Total War, but that's
03:46like with long lines of firearm and ranged infantry. We've got the matchlock infantry
03:56at the front, we've got archers behind them just so you can fire over their heads and
04:01obviously that will cause a lot, that'll make them more effective because you can have two
04:06lots and a few units firing. We've got the melee troops in the middle, but most importantly we've
04:11got reinforcements coming in with more melee troops. I did suffer in the other battles from
04:19not really having much in the way of melee troops. Firelock infantry are quite good,
04:25but matchlock infantry are quite good. Obviously they're not very good in melee. You can just see
04:32my general turning up. I have no idea why, but the unit card showed up as a white bar,
04:38I don't know if it's because we didn't have a, well maybe, I don't wonder if it's because he
04:42came in as a reinforcement, but not entirely sure why that happened. Matchlock and melee
04:48infantry is just starting to turn up now, they'll be put into the line in a minute.
04:55I'll probably have to skip parts of the battle, because mainly, or you can see on the map,
05:02there's that one Sagaran unit that's just turned up and, well as soon as they got into the battle,
05:07the entire enemy army just made a beeline for them and it took, it ended up with them spending
05:13about 10 minutes just marching around one end of the map to the other end of the map and,
05:18because we're all, the main armies are in the north, but because they all went after this army,
05:23this one unit in the south, it ended up with them being all over the place and they spent ages
05:29reorganising their army. So I'll probably skip that part of the battle. You can see now I'm just
05:35forming up the lines, so that's all going well for the moment. So I'm just going to keep that
05:43going for a minute. I mean, I can't stop it because it's all post-commentary. We just were
05:51checking on the Sagaran unit at one point. They didn't really do much in the battle, they just got
05:59wiped out pretty much straight away. But I think I did go and check on it at some point. There's
06:05the main Sagaran army. They sort of formed one or two lines and then just sort of marched straight
06:12forward through that pass by the mountain where I'd been camping on. And the enemy just sort of
06:22marched, did the same thing. The AI went a bit weird, like it couldn't tell, oh there's the one
06:28Sagaran unit. But as I was saying, the enemy AI went a bit weird. It seemed to think that the
06:35mountain, which was impassable, but also the hill next to it was impassable. So they sort of funneled
06:40all their troops into this narrow pass, even though the right hill was passable. I don't know,
06:47they all just ended up getting funnelled in this small narrow pass and getting quite badly mauled
06:55and yeah, obviously it didn't go very well for the enemy. But yeah, there's the Sagaran unit,
07:02just about to be engaged. Like I said, got wiped out pretty quickly. Probably going to skip part
07:09of the battle at this point, because like I said, I don't want to spend 10-20 minutes just watching
07:15the enemy army moving about. So I'll see you in a minute when we've got to the actual action.
07:22Hello everyone. Through the powers of editing, I've managed to get us to a point in the battle
07:27where things are not quite started to... hasn't quite started yet, but finally starting to get
07:35somewhere. The Sagaran armies marching towards the enemy army, showing the army. They've sort of
07:42split their armies into two at the moment. You can see what I was talking about earlier, funneling
07:47You can see what I was talking about earlier, funneling themselves through that narrow pass,
07:50not taking advantage of the hill to their right. Especially weird, considering they've got archers
07:56who probably could have benefited from being on that hill. But they're sending up just a few
08:01infantry, mainly Yari Yashagaru and Bo infantry. One Samurai retainer unit. But as you can see,
08:12the enemy are just... the Sagarans are just easily outnumbering them. I mean, they're not
08:17even going to cause much damage on their own. I mean, they're just being sent in piecemeal,
08:22which is just going to result in them all being wiped out ridiculously quickly. Not going to stop
08:29them. Well, can't stop them. I mean, if the enemy's... but if I could, I'd let them do that,
08:33get themselves wiped out. I was kind of hoping they'd cause some damage to the Sagaran army,
08:38so I could maybe make a quick beeline to their capital and knock them out of the war.
08:44I mean, they're sort of not allied with us, but they're against the Shoni, but I'm going to want
08:48to deal with them at some point anyway, so would have been nice to have them, maybe both armies,
08:54mauled in this battle. So you can see the enemy army, the Shoni army, is also just starting to
08:59advance up to our army. I've sort of reorganized my battle lines a little bit. I had to reorganize
09:05them again. Had my army at the wrong angle, as you can see here, so I'm just reorganizing them to
09:12get a better field of fire on them. So just trying to do that now.
09:26The enemy army's starting to approach pretty quickly, pretty closely now, at quite quick
09:31speeds. I'm still trying to faff about getting all the army sorted out, trying to have not too many
09:39ranked knights, not trying to have them too deep in ranks, because otherwise the ranked
09:46fire ability might not work. I mean, I don't know if it works like Empire Total War, but there it,
09:51I think only the first three ranks could fire, so I'm trying to keep it down to about three,
09:56maybe four at the max ranks deep for the matchlock infantry. Just bringing my archers
10:05and melee troops around now to intervene if they are needed. I mean, the matchlock infantry do
10:12cause quite a lot of morale shock, weakens the enemy morale, which usually makes them break
10:18quite easily, but if the enemy doesn't break, then they will quickly make my matchlock infantry
10:26pay quite dearly in melee. So obviously, I want to keep my melee troops ready to intervene if
10:34they're needed. Just hoping we'll be able to get our forces formed up in time. I mean,
10:41the enemy's quite far away, but still just a little bit worried that we might not get there
10:47in time. I don't know, I think most of them are pretty much in place. Just getting the melee troops
10:53a bit further spread out. The enemy are getting quite close now, just waiting for them to get in
11:00firing range and then, well, let hope and fire and hopefully kill most of them.
11:12I'm just going to put my general in the middle where I can use his inspire ability.
11:17The enemy are starting to close in quite quickly now, just waiting. Just got to wait now, wait in game.
11:25And they're just entering range now, and will my troops open fire?
11:33Have they opened fire yet? I can't quite see from this angle. Ah, there they are,
11:40they're starting to open fire. Set these troops up there. Right, the whole line is starting to
11:46open fire now, causing, hopefully, quite a few casualties. Archers should be joining in, so that
11:53will help keep the enemy, well, not suppressed, but losing forces as they get nearer. Get my melee
12:01troops ready to intervene. Going to have to start pulling my matchlock infantry back to form a new
12:06line once the enemy's melee infantry get too near. Right, they're quite close to my matchlock
12:14infantry now. Right, they're starting to reach my lines. The general, yeah, he's got his inspire
12:24ability on, I couldn't remember if I turned it on or not. I'm just going to, well, I ended up
12:29weeding these ones around to sort of shoot the enemy's flanks. I should have done it earlier
12:34but I just sort of forgot. But that's going to take them a little while to do, and while they're
12:41doing that, the enemy could quite easily send them forces at the back to try and deal with them.
12:49I'm not sure if you can see on the minimap, but the Sargeron seem to have dealt with the
12:54enemy quite quickly. I mean, I can only see one unit on there. I think the white
13:00blobs are units that are routing, I'm not entirely sure. So I'm guessing,
13:05but those white blobs by the Sargeron army, right, then that'll be them routing. Oh,
13:13we've just gone over to check it. They seem to have dealt with them quite quickly and they seem
13:18to be doing quite well. So let's hope they can deal with them quickly. Like I said earlier,
13:26I was hoping the Sargerons would suffer some casualties so I can deal with them later,
13:30but that doesn't seem to have happened. Some of my infantry have taken some losses and have to
13:36be pulled back, but I forgot to put guard mode on some of them, or skirmish, or I might have
13:43actually turned skirmish mode on some of them. So if they start running about, that's why I haven't,
13:50just the AI acting a bit weird. I'd like to send my general in to help deal with some of the last
13:57ones. Just to get them routing, finish, and that sort of thing. Matchlock infantry are doing their
14:06bit. Just sort of dealing with the last few enemies now really. I'm pretty sure this is
14:11quite close to the end of the match, or the battle even. Just reforming my lines in case,
14:17because if something bad happens I want to be able to deal with it
14:21quickly, have my men in their positions ready to fight.
14:28Most of the enemy seems to have broken and run, or been killed. Not really much left to deal with
14:34now, just got to wait for the Sargerons to finish off the last of them. Just deal with these last
14:40few enemies. Seeing matchlock infantry firing in the distance. And there we go, seem to have
14:48dealt with them ones quite quickly. Right, they're starting to route, get some of them as they run
14:53away. Because we don't want to deal with them later on. You saw in my first battle one here,
15:02I got a morale victory, which was good because I won, but not very good because the enemy basically
15:10lived to fight another day. I held the battlefield and kept the siege, but
15:17wasn't really worth it when I lost a quarter of my men. Well they might have lost a quarter of
15:22their men, but I think they lost a fifth of their men. So I still ended up basically losing
15:28and having to retreat anyway. And there's the end of the battle. Now I usually just end the battle
15:33because one, I've only got one general to chase down the enemy, and two, because I think unlike
15:40other Total War games, pressing end battle on Shogun 2 just auto-calculates enemies being
15:47killed while routing. So as you can see there, we did quite well. Didn't lose all that many men,
15:54I've still got quite a few thousand left. The enemy army's been completely wiped out,
16:00just checking who got the most kills, but I think that counts from the Sagaran army and my own,
16:05so we can't actually tell who's who, other than the Matchlock Infantry really. And guessing which
16:13general got the most kills, well guessing which general is which, because there should only be
16:18two or three of them. But yeah, we did quite well. I think the unit that lost the most was that
16:26Sagaran army at the beginning of the battle that sort of entered the battlefield in the middle of
16:33the enemy's main army. At this point I was just checking over the various unit cards. I mean,
16:44remember I thought I was recording this and the narration as well, which turned out to be wrong,
16:50so I sort of hang around on certain pages, that's why. I ended up peacefully occupying the
16:59settlement. Where was this? I ended up attacking one of my ships again, or blockading one of our
17:08ports, sorry. I'm just going through the unit turns and I'll just let that carry on.
17:27So nothing much happened in that turn. We finished that mission in good faith by
17:32building a chapel. It gave us Word of God, which I believe gives us bonuses for conversion.
17:38And a new mission, build the Namban quarter, which will give us Portuguese tersos, which
17:43we're already doing the Namban quarter, we're only like a few turns off of it.
17:48Although now we'll get Portuguese tersos for free out of it, so that's good. What else happened in
17:54the turn? I've got to wait for my past self to click it and see if I can comment on it.
18:03Oda were destroyed, I can't remember where they were. I'm just moving my armies about in the
18:09settlement. I was going to try and start a rebel in Haigo, the Sagaran capital, because they only
18:16have one province, but they moved their armies back there too quick for me to do anything. It
18:22would have been cheap to do it, but I think they would have probably won. Well, I wouldn't have
18:27been able to take advantage of the situation, so I'm just going to focus on Shoni's last
18:33settlement really. We're sort of converting them to Christianity, so while my priest is
18:39waiting there, he'll be doing some good. I may have done a naval battle at this point,
18:45I can't remember. If I did, I will show it. I'll probably end the episode after that.
18:51I think I did do a naval battle, it wasn't all that interesting. I'll leave a link for you to
18:59skip the battle if you want to. It was a bit weird, it wasn't really a massive
19:08climatic battle, it was just chasing the enemy ship around as they sailed away and started sailing
19:14in circles. But I'll show the battle anyway. So we had the deployment, but it was in good weather,
19:23so I kept it at that. I will try and talk a little less for this bit of the battle, because
19:33I'm sort of editing this on Movie Maker, I completely forgot, but the narration sometimes
19:38drowns out the background noise, so I will try and talk a little less for the video.
19:44As we can see, there's just one boat in the enemy navy, Bo Kabeya. We have two ships to
20:01deal with them, the Matchlock Kabeya and the Trade Ship. The Trade Ship has quite a lot of
20:08melee infantry, and the Matchlock Kabeya obviously has a lot of matchlock infantry,
20:15so the Kabeya is good for ranged, and the Trade Ship is good for balled in.
20:21I'm just going to speed it up a little bit while we get into range of the enemy,
20:38because it took quite a long time to sort out the deployment and all that.
20:45So we're just getting near to the enemy at this point, the Matchlock Kabeya is quite a bit faster
20:50than the Trade Ship, although the Trade Ship does have sails, but the Kabeya has got the oars for
20:56moving quite quickly in this sort of sea. It's good for short bursts, but I suppose long term
21:05sails are better. Oh, we've just started opening fire at the enemy ship, so I'll be a little more
21:11quiet while I can. At this point I've sent my Trade Ship in to try and ball the enemy ship,
21:28but as you can see in a minute it's going to quickly descend into a bit of a
21:34run around, trying to capture the enemy ship.
21:51I was getting slightly frustrated at this point in the battle, because the matchlock infantry
21:56spending forever to actually reload, which is kind of annoying. They do a lot of damage
22:02when they're firing. I actually nearly sunk the enemy ship just through the matchlock infantry,
22:08which I thought was a bit odd, but I'm not going to complain about it. It just seemed a bit of an
22:17odd thing, although the enemy bows are doing quite a lot of damage to my actual crewmen,
22:26killing quite a few of them during the battle. And this is the point where it quickly turns
22:31into a bit of a run around. I tried to ball the enemy ship, and it just constantly kept
22:37sailing away. I couldn't catch it with my Trade Ship, and my Matchlock Cabeira was just
22:45unsuited for balling action, because I haven't got many melee troops. So we end up in a weird
22:51situation where we couldn't really do anything to the enemy ship, because we couldn't get near
22:56it to shoot it, because it would sail away. We couldn't get near to ball it, because it was
23:00faster than my Trade Ship. I may speed it up a bit in a second, because this went on for
23:06absolutely ages. So yeah, I'll speed it up in a second. I'll speed it up now,
23:13so you don't have to go through the boredom of watching a 10 minute chase, or how long it took.
23:20So you can sort of see here, one other problem I had was some of the pathing was a bit weird.
23:43I think in the end I had to manually tell my Matchlock Ship to actually stop and fire,
23:48because it wanted to go to weird positions to fire, like the furthest it could get while
23:59still being able to fire, which didn't really make a lot of sense. But yeah, I've just slowed
24:04the gameplay down a bit to normal speed while we're shooting at them. I don't think the chase
24:10ended here, so if it starts up again I'll speed it up again. I've caused a few casualties on
24:15the enemy ship. Like I said earlier, I'm trying to edit this on Movie Maker, so I haven't got the
24:21biggest screen, and the actual gameplay was quite... about a week ago. I've had a lot of revisions,
24:28so I haven't had time to do the narration of this until about now. So the Trade Ship started
24:35getting nearer at this point, and then the enemy Bo-Kabeya decided to troll me. Basically I got
24:42right near to it, and then it sailed off again, leaving me in the dust to continue the chase.
24:49Although we started causing quite a few casualties to them at this point.
24:53Right, because the Trade Ship has some archers as well. Not many, but... and now there we go.
24:59Now it's starting to run away again, forcing yet another chase to try and catch up with them.
25:06I'm just going to speed it up a little bit again while we've got another chase going on.
25:13This one isn't... this chase wasn't as long, but still it took about a minute or two to finally
25:19get to some sort of firing position. Or not quite... well we've got the Trade Ship still
25:25chasing them. I managed to get my Matchlock Infantry World Ship to stop in front of them,
25:32so I finally managed to get some shots into them. I should just see them firing it now.
25:44At this point I was wondering if they were trying to ram me, but as you can see they just sort of
25:49sailed past. I think they slowed down a little bit, I'm not really sure.
25:54But they do seem to have a habit of doing this, just sailing right at me and then turning at the
26:01last second, given the appearance of going to ram. I don't know if you can just see in the
26:08green bar at the top there, we've taken about a quarter of their health, well, whole damage
26:15bar down. Of course quite a few casualties among them. I can't read it properly, but I was good
26:23about, I can't tell if that's 34 or 24, I think it's 24 I'm pretty sure. So we've caused quite
26:31a few casualties to them. I've still got my Trade Ship coming in to deal with them.
26:35My Matchlock Infantry should be reloaded by the time, well in time to get one more volley off.
26:42Yep, there we go. It was 24 because now it's 19. Alright, the enemy's starting to run away at this
26:51point. Trade Ship's getting nearer, hopefully their bows will join in a little bit. I'm not
26:59entirely sure if they can while sailing, well actually on the move, but if they can that would
27:04be quite helpful, or would have been quite helpful. Alright, I don't know if they're slowing down
27:13because I've killed all the rowers or, it's a bit weird, they don't actually seem to have rowers,
27:17it just all seems to be powered by, I don't know, power of belief or something. I mean I can't
27:25really see any rowers on there, I mean there's only one guy on the starboard side, so I'm not
27:31sure how they're moving the oars there. Unless they've got people below deck or something,
27:38probably they've just got people below deck, that don't count as crewmen or something.
27:42Right, so what happened at, I'm trying to remember what happened at this point,
27:49I think we're quite near the end of the battle, I mean, I don't think, I think at this point we
27:55just got one more volley off and managed to kill a few more crew, damage their ship,
28:00get them to surrender, that sort of thing.
28:12Right, at this point we're just sort of starting to swarm and surround the enemy,
28:23still getting quite a few shots off, they're down to single digits in number of crew now.
28:30My trade ship's getting nearer to them, they seem to be stuck in, well they did seem to be
28:34stuck in the water but no, they've shot off again. Hopefully we can get one more volley
28:39into them before they get out of range, even if we just kill one crewman or something.
28:44And that was the end of the battle, I think I just ended it because I could not be bothered to
28:50carry on another long winded chase, but the enemy lost their ship, so we won in that respect,
28:57well we won in all respects, didn't capture it which is a shame but still not too much of a
29:03problem. I sent my trade ship, well I didn't send my trade ship, I tried to have them repaired,
29:10I thought the port had been damaged but it turns out I'd just left my ships outside the port,
29:19way outside the port but basically in the same sort of place they would be if they were in the
29:24port. So I had to, well I took a minute or two to work that out, then sent them in,
29:33then I had a bit of a derp moment, sent them in one at a time, but I managed to get them in,
29:38get them repaired I'm pretty sure. I had a bit of trouble trying to select the proper
29:44place for a few seconds but just getting them repaired now, I think it was pretty cheap,
29:49I accidentally brought up the steam thing by mistake, I can't remember if I was doing the
29:56recording quite late because I did sort of make a few little mistakes like that as I was recording,
30:03but then I just started improving stuff like trails, improved irrigation,
30:09because we want to get more food stockpiled, we want to be able to move our troops around quickly
30:15and it helps to improve region wealth which will improve taxation which will
30:21give us more money. I did leave things like schools and all that to be built later because
30:29I didn't want to, I think I ended up going for school rather than magistrate or, oh no school
30:36was the original one, magistrate was the library, that's where I ended up, I'm sort of going to go
30:41for library I think in the next episode, that has better results for improving technology
30:51research rate. Anyway I think I've been narrating for about 30 minutes now, we've got about 15
30:58minutes worth of footage left, I'll probably use that for the beginning of the next episode because
31:03I've been doing this for about half an hour now and I don't want the video to drag out for too
31:09long. I'm sorry I had to do it in this sort of fashion, I'll try not to make any mistakes like
31:14that again because I don't like doing it in Movie Maker because it kind of ruins the quality of the
31:20sound a little bit. Usually I just record it all and then just use Movie Maker to edit any bits out
31:26and yeah, just that sort of stuff, so I'll try and avoid those sort of stuff next time. So thank
31:33you for watching, leave feedback, leave a like if you enjoyed watching the video, subscribe if you
31:39like watching my channel and watching my videos and hopefully I'll see you next time!