How To Properly Replicate Animation Montages

  • 3 months ago
Project Files: https://www.patreon.com/posts/98199988 .
This is the 3rd episode of my new series on Action RPG game using Gameplay Ability System.
In this tutorial I am going to show you how to properly replicate animation montages in unreal engine 5 using RepNotify method. Here, we will account for the network delay by adjusting the start time of animation montage. That means, when the animation play event is replicated over the network, there might be sometime already spent after initial trigger to start playing the montage. To account for this, we will adjust the starting position of the montage using the time where the mintage was originally triggered.
Here, we will be using the Action RPG with gameplay ability system project we are working on as the base, but you do not have to watch the previous episodes to understand the montage replication process.
Animations are sponsored by: https://www.ramsterzanimations.com/
https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims

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