Flintlock: The Siege of Dawn - Igniting Combat Trailer | PS5 Games
Take a closer look at the combat system in Flintlock: The Siege of Dawn, and hear from our animation director at A44, Matthew Wood. Learn about his favorite aspects of the combat design, and discover some of the traversal movement options in our upcoming souls-lite RPG.
Take a closer look at the combat system in Flintlock: The Siege of Dawn, and hear from our animation director at A44, Matthew Wood. Learn about his favorite aspects of the combat design, and discover some of the traversal movement options in our upcoming souls-lite RPG.
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GamingTranscript
00:00 [MUSIC PLAYING]
00:11 I'm Matthew Wood.
00:12 I'm animation director on Flintlock.
00:15 Flintlock is a Souls-lite RPG where you play as Nore
00:19 with your companion Enki, a little fox character,
00:22 taking on great gods.
00:25 Building on from Ashen, we've tried to go more Souls-lite.
00:28 So we do that by increasing the mobility options
00:30 and increasing the pace of combat, which
00:32 will make things more dynamic and hopefully make it
00:35 more accessible to new players of the Souls genre,
00:38 as well as players from action RPGs.
00:42 The combat in Flintlock is all rhythm-based,
00:45 which from an animation's side means
00:46 you need to be able to feel the rhythm through the animation.
00:49 So every nine frames is a beat.
00:53 So you're able to make sure that the player can understand
00:57 when the next attack's going to come and react accordingly.
01:01 I think my favorite animation for Nore
01:03 is just her basic moveset, combining her axe attacks
01:07 with her gun attacks, and then also mixing that in
01:10 with strafing, with rifles.
01:13 Some of the traversal options in-game
01:15 would be jumping, double jumping, dodging, air dodging,
01:20 sliding down hills, Enki, rift traveling,
01:23 and being able to chain between those.
01:26 Once you get an enemy down to enough health in a fight,
01:28 then you can execute a glory kill, either axe or pistol.
01:31 It's good to animate the glory kills.
01:33 They're usually the more complicated choreographed moves
01:37 and the ones where you get to take control of the camera
01:39 to really control the framing of the action as well.
01:42 As well at times, we definitely wanted
01:44 Enki to feel like he was a companion alongside you
01:47 as you navigate the world, doing all your jumping
01:50 and your sliding.
01:51 So trying to keep him in frame to slide alongside you
01:54 or jump alongside you.
01:56 [MUSIC PLAYING]
02:00 [GUNSHOT]
02:02 COMPUTERIZED VOICE: PlayStation.