• il y a 9 mois
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Welcome to Yeld! If this is your first time visiting the Magical Land, you're about to discover a hidden world full of adventures and danger! If you've discovered Yeld before, get ready to continue your adventures with a brand new book full of exciting new options and improvements!

The Magical Land of Yeld: 2nd Edition is an all-ages tabletop RPG with a focus on teamwork, exploration and shared storytelling. Our new edition refines and polishes the easy to learn Yeld ruleset and offers new Jobs, new art and lore, new monsters and plenty of quality of life improvements!

Backwards compatible! Yeld: 2nd Edition is fully compatible with all of our previously published expansions. No need to re-buy any of those Job Guides! We appreciate your investment and assure you that you'll be able to continue to use your collection of Yeld expansions!

In The Magical Land of Yeld you'll take on the roll of children from our world (called Friends) who discover a land of magic and adventure hidden on the other side of a secret door!

Take on heroic Jobs like Shepherd and Witch and set out on a quest across the Magical Land to challenge the infamous Hunters of Yeld and win their keys so you can unlock the door and return home!

But hurry! If you turn 13 while in Yeld you'll become a monster, and you'll never be able to go home again!

In each Yeld adventure the Game Master leads players through a story full of challenges and monsters, to a final confrontation with a Boss Monster! If the players can defeat the Boss Monster they'll collect treasure and Reward Dice that they can use to customize their Friends!

As players continue their adventures they'll be able to take on the Hunters of Yeld. Each Hunter is a powerful Boss Monster with their own unique story, adventure and treasure. Defeating the Hunters awards the players with their Key, and advanced the players to the next Rank. where they can equip their Friends with more powerful equipment and unlock new Advanced Jobs and benefits!

Once the player defeat all 7 Hunters, collect their keys and advance to Rank 4 they can unlock the magic door and return home! Or they can choose to confront the sinister Vampire Prince Dragul and continue their adventures in Yeld!

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Transcription
00:00 Once upon a time, a group of children found a door.
00:07 It was a perfectly innocuous door, in a place where a door should be.
00:12 Being the curious children they were, they opened this door, and what they found on the
00:18 other side astounded them.
00:21 It was a strange new world, a secret, magical land, where animals talked, and creatures
00:30 like mermaids and werewolves were real.
00:33 Where they could find treasures, fight monsters, and still return through the door to the safety
00:41 of their homes and parents.
00:43 This door was their secret world.
00:47 But one day, as they returned from another adventure, they found the door locked tight.
00:54 It wouldn't budge, no matter how hard they tried.
01:01 The children then turned to a friendly face, perhaps a kind monster, or a wise animal,
01:07 or mysterious sage.
01:10 This mentor informed them that the evil ruler of Yeld, the vampire Prince Dragoon, had sealed
01:16 their door and trapped them for his own mysterious reasons.
01:22 It turned out that Yeld was colder, darker, and more dangerous than it had first appeared.
01:33 Their mentor told them of how Prince Dragoon had ruled over the land for a thousand years,
01:39 and in that time, Yeld had descended into ruin and war, and there were very few places
01:45 that were still safe.
01:49 But there was still hope.
01:52 If the friends could find seven magical keys, they might use them to unlock the door and
01:58 return to their home.
02:01 These magic keys were guarded by Dragoon's fiercest lieutenants, the dreaded Hunters
02:06 of Yeld.
02:08 These creatures of immense power resided in some of the most remote and dangerous parts
02:13 of Yeld, from where they each controlled a part of the magical land on behalf of Prince
02:19 Dragoon.
02:21 They most certainly would not relinquish their keys without a fight.
02:28 To face these dangerous foes, the children must take on the powers of Yeld's ancient
02:33 heroes, and set out upon a quest to win their freedom.
02:39 There are people of all kinds in this magical land, those who will help or hinder this quest,
02:45 as well as those who are themselves in need of help.
02:49 But the friends must take care not to tarry too long, for Yeld is a land of dark magic
02:55 that slowly corrupts and changes anyone from our world.
03:01 If they cannot secure their way home before their thirteenth birthdays, they will find
03:06 themselves becoming monsters, and will be unable to return through the door.
03:13 But with these monstrous forms comes new power, perhaps enough power to face the Vampire Prince
03:21 and help their other friends return home before they become monsters as well.
03:28 As our young heroes set out upon their quest, Prince Dragoon watches from his dark throne.
03:36 Will they be able to overcome his hunters?
03:39 What will they lose or gain along the way?
03:43 And just how might they fit into the Prince's dark plans?
03:49 [music]
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05:05 (gentle music)
05:07 (gentle music)

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