• 7 months ago
Hasbro Marvel Legends Spider-Man The Animated Series Spider-Man Vs Carnage
Transcript
00:00 It's symbiotic possession packaged in pairs. Here's a look at the Hasbro
00:04 Spider-Man black costume Spider-Man vs. Carnage.
00:10 When an alien symbiote latched on to Spider-Man, it almost made him lose sight
00:28 of his morals and the symbiote created a spawn transforming Cletus Kasady into the
00:32 ruthless villain Carnage. These collectible six-inch scale Marvel
00:36 Legends figures are detailed to look like Spider-Man symbiotes and Carnage
00:39 characters from the 1994 Spider-Man the animated series cartoon featuring
00:43 premium detail, multiple points of articulation and seven series inspired
00:47 accessories. While Peter tries to run from the voices, Cletus Kasady wants
00:51 playtime with them. Of course before we get a closer look at the Hasbro Marvel
00:54 Legends Spider-Man animated series symbiote Spider-Man and Carnage, let's
00:58 grab the tape measure and see how tall the figures stand. Symbiote Spider-Man
01:02 and actually they're gonna be about the same type of figure but basically
01:05 sporting about the same similar build. But Spider-Man stands about six inches
01:08 in height or the figure is gonna be about 15 centimeters tall. If you were to
01:12 say compare that against Cletus Kasady, he's a slight bit taller figure. He's
01:16 only just a few hairs taller. He's still only about six inches in height or again
01:21 he's about 15 centimeters tall. Seeing as he did team up with them in all, I
01:24 thought it would be fun to bring in the X-Men animated series Marvel Legends
01:27 figures. So here's what the symbiote suit Spider-Man looks like with a slightly
01:30 smaller Wolverine and here's as well what Carnage looks like with Gambit.
01:34 Gambit is gonna still be the tallest of all the figures that we're looking at
01:38 right now but at least he's a little bit more in line with the symbiote Spider-Man
01:41 and Carnage. Poor Wolverine though comes up just a tad bit too short. Now they do
01:46 say that the accessories packed with both the figures are animated specific
01:50 accessories. I don't think I really would say that. Spider-Man just has some
01:53 swappable hands and Cletus Kasady I suppose has an animated inspired head
01:57 sculpt that can be swapped out with the existing one but really all the
02:00 accessories that come with both of these characters are all ones that you would
02:03 normally expect to see with a symbiote suit Spider-Man and a Carnage. Running
02:07 though through first Spider-Man's accessories, the figure comes in clue
02:10 with a pair of closed fists. You can see that there is the rectangular patch of
02:15 white there on the top of the of the hands and these again just easily swap
02:18 out with the existing hands that he has right now. He has what I would best
02:21 describe as wall crawling hands in the sockets of his forearms. If you though
02:25 prefer Spider-Man to be shooting webs instead, he also has these as well and
02:30 I'm sure and I'm certain these hands have been used before. This can't be the
02:34 first time that these hands were introduced to the Marvel Legends line.
02:36 These hands were been cast here differently done in black plastic and
02:40 still has again like that rectangular shaped paint on the back of it but I'm
02:43 sure yeah these hands have been used before. To swap out the existing hands
02:47 from Spider-Man it's just a case of pulling the hands from the forearms,
02:50 wiggling it back and forth. I find it's always helpful to get those hands
02:54 removed and then if you again you wanted to use a hand, thumbsies will always
02:57 still go in. I'm gonna pop that in place and now Spider-Man does have web
03:01 shooting hands. That pretty much goes with every Spider-Man figure. I think
03:05 there's not been a Spider-Man figure that hasn't come in clued with web
03:07 shooting hands and of course before we go, actually you know what, just
03:11 before we look at the accessories that come in clue with Cletus Kasady, let's
03:15 pick back up Spider-Man and get a closer look at the figure. The sell for this set
03:19 was the fact that this is animated inspired characters from the original 90s
03:22 series. I was always a big fan of the original 90s series, although everybody
03:26 in that show, admittingly, were all super buff. Even Doc Ock was super strong, at
03:31 least the way they sculpted at least the body. I've always been also a big fan of
03:35 the symbiote suit. Spider-Man is one of my all-time favorite suits. The idea of
03:38 now getting an animated version of that that has some nice little interesting
03:42 highlights added to it. Boy does it make a really interesting looking Spider-Man
03:46 figure. Of course the building blocks of this figure I'm sure are pretty much a
03:49 Spider-Man that we've gotten times before, but the additional coloring of
03:53 the black, not to mention again all this additional highlighting that they've
03:56 added in in blue. If they haven't already done one, I would love to see a Venom get
03:59 released in the same similar design. Venom was always known to have a more
04:03 blue on the one side, red on the other, just the way they colored him in the
04:06 cartoon, but I really like the way it works for here for Spider-Man. Of course
04:09 he does have still the larger white eyes there on the front of his face. Little
04:13 tiny accents of blue are also added in there as well. There's no blue on the top,
04:17 which I thought would have been a good prime place to put it, but yeah he only
04:20 just has a black face and that's all he has. Of course the white paint is handled
04:23 really well here and the paint that they've also painted here for the
04:26 symbiote, both on the front and also very predominantly featured on the back, very
04:31 well painted. I don't know if you can actually see this or not, but there's
04:34 some also some darker shadowing of gray added in there as well. It takes what
04:38 normally would be a very basic design suit and it adds a little bit of extra
04:42 pizzazz to it. He has all again the panel lining down the side of it, he has the
04:46 panel lining down the front of his thigh and down the calf in the front of his
04:49 feet as well. So again it brings a little bit of extra more paint to the table for
04:53 an otherwise all black suited Spider-Man. Posability on this guy would be pretty
04:57 much exactly the same. So if you have collected Marvel Legends figures, it kind
05:01 of goes without reason, it stands without reason. Of course all the
05:04 articulation will be the same. The thing differently done here though is the
05:07 newer Marvel Legends figures now have the pinless articulation points, so it's
05:11 nice to see a more seamless looking body on all the figures. Spider-Man's
05:15 articulation though is his head is on a ball joint, so you can rotate it all the
05:18 way around. You can hinge the head up quite a lot in fact and you can also
05:22 hinge it down as well. You can also rock it back and forth as well. Arms do rotate
05:26 all the way around and then anything also with these Spider-Man figures and
05:29 all Marvel Legends figures mostly is the fact that there is also the shoulder
05:32 crunch, so you can also bring those arms just a little bit more inward or you can
05:36 also arch them back a lot more as well. The upper or I should say the forearm
05:40 does swivel, actually before that the arms do come out at 90 degrees, but you
05:44 can also as well take the bicep and swivel it all the way around if you
05:47 wanted to. Double hinge nicely presented here on the figure, although sometimes
05:50 hard to kind of get a double hinge on the elbow. Hands do rotate all the way
05:54 around. You can hinge it back and forth and a good generous amount of ball joint
05:58 action happening here for the top of his torso. Then further from that, while he
06:02 doesn't have an abdomen crunch, abdomen articulation point here, he does have at
06:07 least a crunch. So he has a ball joint here at the top and then a crunch down
06:10 below where his abdomen meets the waist. For his waist right here, there's no
06:14 articulation that's been afforded the figure and yet he still manages to pull
06:17 off a ball joint at the tops of his thighs. You can take the legs and move
06:21 forward, you can move them back. He has a swivel that rotates the thigh three
06:24 quarters of the way up the thigh all the way around. The figure does possess also
06:28 a double hinge on the knee. Articulation here for the boot. Now normally this
06:31 would be on a Marvel Legends figure that would have a boot. Spider-Man is just one
06:35 continuous suit and all, but he still manages to have an ankle pivot or I
06:39 should say like a calf pivot. You can rotate it back and forth. Ankles do move
06:43 back and forth this way. You can rock them back and forth this way and the
06:46 figure does also have toe articulation. I noticed the toes on this Spider-Man
06:50 figure, at least on mine, are a little loose. I mean again, if that was one place
06:53 that would be loose on a figure, I'm all okay with that. I'd much
06:57 rather have looseness, say, in his toes than looseness, say, in his thighs, for
07:02 example, or certainly looseness in his knees. I would definitely not want that.
07:05 It's a nice-looking Spider-Man. I will say right away it's a much better figure
07:09 than what we're getting here with Carnage. I don't want to spoil that too
07:12 soon. Carnage is a little more disappointing and of course we'll talk
07:15 more about that in a moment. One thing also I did want to say though about
07:17 Spider-Man is I do wish that he came in clue with an alternate head sculpt of
07:20 Peter Parker from the cartoon. I think that would be also a nice touch to
07:23 include, but yeah unfortunately Spider-Man only gets really relegated
07:26 with some swappable hands. I really think he should have come in clue with a lot
07:29 more than that. On to though Carnage and again we're gonna talk a little bit
07:33 about the fact the figure does have all these episode specific accessories which
07:38 really aren't that. The figure has, for example, extendable finger hands which
07:42 basically is just a little bit longer than the hand they has right now. I mean
07:45 this hand, if you really were to say look at this and compare it with the one that
07:48 he has, it's basically the same style of hand just much longer blades and the
07:52 thumbs and the fingers. Again you can easily swap these out. It's just a case of
07:56 wiggling the hand, removing it from the form like that, then take the hand. You
08:00 want to make sure of course these get out of the way, these little spaghetti
08:03 strands that he has. Again you're just gonna plug that into the form and now
08:07 Carnage has a much more sinister, more menacing hand to work with. The figure
08:11 also comes included with this hand. Now he has, I would best describe this as
08:17 sort of a symbiote axe blade. The problem I have really with this is the placement
08:21 of where they put it. If you were to say look at the thumb for example,
08:25 thumbsies go in and then you were to say swap this out, which I'll do right
08:28 now. I'm gonna remove the hand once again from the form and we're gonna plug this
08:33 in place. The problem I have with this is the way they've placed the axe. They've
08:37 given it in such a way that it sort of just dangles down below like he's
08:40 carrying around a symbiotic purse. It's very loose up here though and it's only
08:44 attached by a few strands and this is a very soft plastic. This really to be fair
08:49 is also soft plastic but the way these sort of just dangles it, I feel they
08:53 could have handled this a whole lot better if they had had for example the
08:57 strands attached to here where you could have plugged this onto the side of his
09:00 form or at the very least if they had shortened up the strands on his hand
09:03 right now. If it was say half the length you could then have had the blade a
09:07 little bit closer to his hand. I'm almost in fact tempted to try to heat this up
09:11 with hot water and see if I can bring this back just a little bit. If he wants
09:14 to carry it around like a blade for example, I feel like the blade should be
09:18 closer to his forearm where you'd actually be able to swing it around. It's
09:20 spidey but having it the way that they have it right now he literally is just
09:24 dangling around this bladed weapon. You can kind of bend again the arm but any
09:29 bit of bending that you do, the weight of it and just the looseness of the
09:33 plastic just results in this sort of dangling around. It doesn't really
09:37 look as cool as I think it really should have looked and I think when they were
09:40 first designing on paper they didn't realize though, taking into account that the
09:43 softer plastic would have resulted in the blade sort of just hanging around. It
09:47 definitely needed to be a lot closer to his arm. The figure as well comes also
09:51 included with this back extra piece. This is going to be just again some more
09:55 symbiotic spaghetti strands and this literally just plugs on to the back of
09:59 the figure's body. See there's a hole right there that's going to plug in
10:01 right there. You don't even have to have it the configuration I have. You can turn
10:06 it around really if you wanted to. You can have it off to the side, you can have
10:08 it down below. Well again, you get the idea. You can have this anywhere that you
10:12 want and that's basically once all the things are swapped in place. This hand
10:15 looks good. This hand is a bit of a mess and again I always appreciate the fact
10:19 they give you extra strands that can attach on the back of the figure's body.
10:21 The last thing that Carnage does also come included with is an alternate
10:25 Cletus Kasady head sculpt. I really like the look of this head sculpt and again
10:29 makes me miss more the fact that Spider-Man didn't come included with any
10:32 older alternate heads. Changing out the head on Carnage, I'm going to comb my
10:36 head over there for a second, pop the head off the provided ball joint. Then
10:39 you're going to take Cletus Kasady's head and you're going to plug it in place
10:42 just like that. It looks good. I mean honestly it's one of those things I
10:46 appreciate the fact they would have included it but when it's ultimately
10:49 time to display this figure on the shelf I'm going to be going the route more of
10:52 Carnage's head than Cletus Kasady's. But the head sculpt does look really quite
10:55 good and I think they've done a well job, a nice job, of painting the eyes, the
10:59 eyebrows and the areas of his lips. Everything painted really well. Ultimately
11:02 though I'm just going to be popping the head off anyways and we're going to
11:05 replace it back with a Carnage head sculpt which again easily snaps in place.
11:09 What's rather interesting though about the head is if you're looking at
11:12 Carnage's, it does look like he has for all intents and purposes a hinge there
11:15 on his jaw and yet you can't move it back and forth. Just the way they've
11:18 sculpted it in place doesn't actually look like there's a little hinge right
11:21 there but you can't do anything with it. Sculpting on the inside of the mouth of
11:25 course breaks up the all over all mostly already black and all red head sculpt
11:29 that he has. So a little bit of pink certainly goes a long way when it comes
11:32 to adding some much additional paint because really all the rest of the
11:34 figure is basically just red with some additional black accents. The figure
11:38 looks okay. My biggest problem honestly here comes with the figure. It's not the
11:42 paint. The paint looks really good on the figure. The eyes handled really well.
11:45 It's ultimately this section right here. What they've basically done is they've
11:49 added an additional neck piece over top of the existing body. So while you'd say
11:54 for example look at Spider-Man, the two figures you can see are very similarly
11:57 designed and yet because Carnage now has this additional neck piece it lifts also
12:01 the neck up and makes it a little bit longer. What it also does though
12:04 unfortunately is it sacrifices a lot of the articulation when it comes to his
12:08 shoulders. I can't tell you how many times I've actually fought with these
12:11 shoulders trying my best to move the arms around and this blasted piece gets
12:16 in the way all the time. You can move the arms forward and back say for example
12:20 but trying to move this all the way around it always wants to hit the top of
12:24 the shoulder and ultimately when you are trying to turn his arm for example it
12:28 basically has to turn on an angle in order to clear those shoulders. It's just
12:31 a nuisance and I wish it wasn't the case. If they had only just trimmed this back
12:35 a little bit just even if they just shorten it just by about here it would
12:40 give you a lot more range of motion to work with for the arms. Again the
12:43 arms do rotate but the way that they have to rotate they have to rotate
12:46 outward instead of upward. For the figures the rest of the detailing done
12:51 to the figure let's just bring his arms all the way around let's just bring
12:54 these guys all the way around. The harder thing about Carnage of course is just
12:58 being the fact that his arms do get kind of locked in place. There we go.
13:03 So getting a closer look at Carnage's body again it's all just molded mostly
13:07 here in red plastic but again you got some really nice black accents that are
13:10 added in there as well. He has it in of course in his head and it carries its
13:13 way down into the torso. It kind of looks in a way like there's a face. Eyes, nose,
13:17 mouth, kind of like a scary looking clown. He carries that color over down also
13:22 down below here in his waist also into his thighs and down below here in his
13:26 feet as well. Both the figures by the way do have pickles on the bottoms of their
13:29 feet so of course if you wanted to put these guys in more creative looking
13:32 poses you can use yourself display stands. Don't come included with them
13:35 though granted but you can always use the displays that comes from another
13:38 company. Now when it comes to the figures articulation again with Carnage his
13:42 head's gonna be on a ball joint so it rotates all the way around. The head
13:44 looks up again quite high, looks down below as well and you can also rock it
13:48 back and forth. Not only does it possess a ball peg but also you can see as well
13:52 there's a hinge at the top of his neck so that allows some additional movement
13:55 there that wouldn't already be there. Now again for his arms here's the problem
13:59 with the arms. The arms do hinge out. He has again that shoulder crunch that
14:03 allows the arms to come outward but trying again to rotate those arms these
14:06 arms are always just a nuisance because again I'm always just trying to get it
14:10 around the shoulder piece. You can rotate them but you can't rotate them again
14:14 straightforward. You have to kind of bring them out in order to clear this
14:17 top piece of his shoulder. The figure does also have a swivel in his bicep,
14:21 double hinge on his elbow and then whatever hands when you want to use
14:24 these hands with this unsightly looking bladed weapon or you want to just stick
14:29 with the basic hands that he comes out of the packaging with either way the
14:32 hands do rotate all the way around you can hinge them back and forth. Now the
14:35 upper torso is again on. Now the thing interesting about Carnage though is
14:39 unlike Spider-Man, Spider-Man would have had a ball joint at the top. Now Carnage
14:42 sacrifices losing that. He only has just unfortunately just a crunch. I wish that
14:47 they could have actually found a way still to incorporate a ball joint
14:50 instead of only just relying on the crunch. He has the swivel down below here
14:54 but I wish he had also had a ball joint. I mean why wouldn't they have just
14:57 simply used the same body build as Spider-Man? I'm sure they'd probably just
15:01 literally use the body from before when it comes to Carnage here but I wish they
15:05 could have had also the additional articulation because he really
15:08 unfortunately sacrifices a whole lot of potential posability options by not
15:12 having the ball joint at the top of the torso but again he has the crunch he has
15:15 the way swivel legs do split out once again they're on ball joints you can
15:18 take the legs and move forward move them back three-quarters of the way up the
15:21 thigh once again you get that swivel cut yes double hinge though on the knees
15:24 yeah the articulation again for the lower half of his calf and ankle
15:28 articulation once again is present here for Carnage you can rotate it back and
15:31 forth and there's also again oh there isn't actually toe articulation that's
15:34 right because he's using the more basic looking build of body yeah again between
15:38 really the two Carnage is the most disappointing of the two figures I mean
15:42 when you're looking at him and you're comparing them first with Spider-Man you
15:45 can see that he's a lot more basic when he came to his build that clearly was
15:49 the case that they use the more older Marvel Legends body when it came to
15:52 producing Carnage and I feel like if they already had the mold in place when
15:56 they were going to be doing the black costume symbiote Spider-Man why wouldn't
15:59 they have simply just used the same suit to produce a Carnage I mean retooling
16:03 wouldn't have been even really really really requirement other than the fact
16:06 that Spider-Man would have not had a hole on the back of his torso but I'm
16:09 sure that could be easily affixed and then just simply use the same body mold
16:12 again when it came to the release of Carnage Carnage has the problems of
16:16 course of only just having a crunch in his abdomen area he really needed to
16:19 have the ball joint similar to Spidey and also as well he has the real problem
16:23 of having that shoulder piece that's added to the top of his body it does
16:26 render not completely useless shoulders but definitely makes the shoulders a lot
16:30 more difficult to actually turn around as a set both black costume Spider-Man
16:35 and Carnage came out to be good-looking figures although having Spider-Man
16:39 packed along with Carnage you can't help but compare the two and you realize
16:43 right away how Carnage comes up a little bit short first of all they didn't use
16:46 the same body as they did for black Spider-Man and why wouldn't they have
16:50 simply done that the molds are there I mean obviously if they're gonna be using
16:53 the mold again for the black costume Spider-Man which I'm sure we've gotten
16:56 already with other Marvel Legends spider-mans from before why wouldn't
16:59 they have simply just used that same mold and used it for Carnage they only
17:03 would have needed to retool say the back of the figures body and of course there
17:06 was that neck piece that had to be also added as well to give us an extra
17:09 little bit of length but unfortunately though when you see Spider-Man having
17:13 ball joints in the top of his torso and then you get to Carnage and you realize
17:16 that the figure doesn't have it and only just relies on an abdomen crunch then
17:19 you realize that unfortunately Hasbro has been using an older figure body when it
17:23 came to Carnage and I really think like some of the parts that come in clear
17:26 with Carnage while I appreciate always the fact that they add these extra
17:29 accessory pieces the axe is one thing that comes up really underwhelming the
17:33 way they have a dangling from his hand it looks cool by the having those extra
17:37 strands sticking out from his fist but unfortunately just results in the blade
17:41 coming like it's dangling all the time you have to really put the figure in a
17:45 proper pose so the blade does look menacing and not literally like he's
17:48 just carrying it around with them of the two figures I think the black costume
17:52 spider-man looks better and is built better than the Carnage but I do wish
17:56 though that spider-man could have also come and clue some extra accessories
17:59 carnage gets so many accessories in this box set I wish that spider-man could
18:02 have come at least included say with an alternate unmasked or unsymmetriotic
18:06 faced spider-man Peter Parker still though it's a nice-looking set I'm glad
18:10 to have had the chance to pick this one up I'm always a big fan of the original
18:13 90s animated series of spider-man and get the figures based on that especially
18:17 a black costume spider-man yes please have you picked up the set for yourself
18:21 and if you have let me know down below in the comment section what you guys
18:23 think of it and if you also agree that the carnage comes up like a little a
18:27 little short also as well like the figure is pretty skinny - I wish he could
18:31 have had maybe say a bigger build but I know even in the animated series
18:34 carnage was about the same size as spider-man so that's probably why they
18:37 opted just to use a similar size of body if you guys enjoyed this video I want to
18:41 hit with a like if you guys are loving the content you guys are seeing and you
18:43 certainly would like to stick around for more we are gonna by the way be looking
18:46 at some more Marvel legend stuff so if that's certainly something you'd like to
18:49 stick around for more definitely make sure if you haven't already done so that
18:52 you hit that subscribe button down below and you're turning on the bell
18:54 notification of course as always guys thanks for watching see you guys next
18:58 time
19:00 you
19:03 you
19:05 (whooshing)

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