'Dungeons & Dragons: Honor Among Thieves' Filmmaker Interview | John Francis Daley & More

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"Dungeons and Dragons: Honor Among Thieves" writers/directors John Francis Daley and Jonathan Goldstein as well as producer Jeremy Latcham joined CinemaBlend at San Diego Comic-Con 2022 to discuss their upcoming "Dungeons & Dragons" film, starring Chris Pine, Michelle Rodriguez, Regé-Jean Page and Hugh Grant. They chat about strong audience reactions to the film at test screenings, shooting during an actual volcanic eruption, and of course Chris Pine’s lute.
Transcript
00:00 Yeah, we shot a real erupting volcano in this movie.
00:03 What?
00:04 We went to Iceland.
00:05 Just lucky, you know.
00:06 What?
00:07 Shut up!
00:08 We shot a volcano.
00:19 Whenever I put a video of myself up on YouTube, I sit there and just refresh and refresh and
00:25 see if people are watching.
00:26 You guys dropped your trailer today.
00:27 Do you do anything like that at all?
00:29 We haven't had a chance because we've been doing all these interviews.
00:32 How's it doing?
00:33 I don't know, honestly.
00:34 I've been talking to you guys.
00:35 I've been refreshing it over and over again.
00:36 No, I mean, it seems to be very generally positive based on the moments that I get to
00:43 look at it, and that's really cool.
00:46 And just as gratifying was seeing the fans in Hall H respond to it with great enthusiasm,
00:51 and we were so excited to see that.
00:52 Tell me about that energy, because honestly, people going into this movie didn't really
00:55 know what it was going to be.
00:56 Right.
00:57 They didn't know.
00:58 I think that they have something in their heads, and we wanted very much to surprise
01:01 them with what this movie is, that it has more heart, more fun, more comedy, but the
01:07 same kind of big stakes and life and death things that you want from your campaign.
01:13 Yeah, it was crucial to us to kind of capture the tone of a great campaign, because that's
01:19 kind of what sets D&D apart from any other game, and it's just so unique and eccentric,
01:25 and that's definitely the most important thing to us.
01:28 Yeah, well, to that end, is that just something you strove for in the dialogue, and was it
01:32 tough to kind of nail that tone?
01:34 Look, we didn't want it to be contemporary, right?
01:37 We didn't want it to feel like these modern characters kind of thrust into this world.
01:42 We wanted it to be kind of true to the era and the genre, but that said, I think what
01:47 D&D allows for is this kind of freedom of expression and allowing people to talk more
01:52 colloquially depending on who they are, because there's certainly some characters that kind
01:57 of take it very seriously within the context of the film.
02:00 If the existing plan fails, I make a new plan.
02:02 So you make plans that fail.
02:04 No.
02:05 He also plays the loot.
02:06 Not relevant.
02:07 And also the fun of bringing a contemporary sensibility to the fantasy world and questioning
02:10 things the way he or I probably would if we were in that setting, like the scene, there's
02:16 a moment where Simon the sorcerer lays out this set of rules about this spell, and she's
02:21 like, "Doruk says, 'Why is it that way?'"
02:24 And he's like, "I don't know, just the way it is."
02:26 If I was there, I'd want to know, "Why are these rules so strict?"
02:32 The trailer really sells to me the scope of it, and Jeremy, I want you to be able to talk
02:36 to this too, because I wasn't expecting it to be told on that sort of grand scale.
02:41 Was that always the approach going into it?
02:42 I mean, you know, I only know how to produce one kind of movie, and they're the big kind.
02:49 I mean, that is really where I grew up in making movies.
02:53 In the 14 years I spent at Marvel, it's like, we make big movies.
02:58 And so when I had the opportunity to make this with these guys, it was like, "Well,
03:00 this is going to be huge, right?
03:01 We've got to make it really big."
03:03 It's like, I don't know, it makes it fun to have all the toys, to have all the scale,
03:10 to have the ability to play on that kind of a canvas.
03:13 And I think with a world like this that we're trying to bring to life, it has to be on that
03:18 kind of scale.
03:19 Because that's what's been existing in people's imaginations.
03:21 I think that's why this is the opportunity to have a great D&D movie right now.
03:25 We finally have the ability to make one.
03:27 We have the tools.
03:28 We have, between practical effects and visual effects, the ability to travel all over the
03:32 world with cameras and on helicopters and everything else, we can capture it.
03:36 Yeah, we shot a real erupting volcano in this movie.
03:40 What?
03:41 Yeah, we went to Iceland.
03:42 Just lucky, you know?
03:43 What?
03:44 You know, get out of here.
03:45 We shot the trailer of them riding by this volcano.
03:47 It was the erupting volcano in Iceland.
03:50 So you get one shot at that.
03:52 It's also dangerous.
03:54 No, I mean, like, you know, going along with what he said, we got a taste of being able
03:59 to build out and make a script that's that big when we were writing Spider-Man Homecoming.
04:05 But that was also, he was kind of a ground level superhero in that story.
04:09 And this is kind of a world that is so much more vast in many ways and so kind of foreign
04:15 to people because it doesn't take place in our world.
04:18 It really just allowed us to kind of see how much we could show, you know, without it getting
04:23 too big.
04:24 And it never did.
04:25 Like, it was always, you know, as big as it gets.
04:29 We built more sets on this movie than I think I've ever built on a film.
04:34 I think it was 120 sets or something.
04:35 Oh my God.
04:36 Yeah, it's a real, a huge amount of scenery.
04:37 We had an incredible production designer named Raymond Chan, and we just built massive sets
04:42 in these massive spaces in Northern Ireland, and the people in Northern Ireland were really
04:45 great to us and really inviting and gave us huge spaces.
04:48 But also using these great locations and then building into them or amplifying them with
04:52 CG and stuff.
04:53 I'm glad we pulled that off.
04:54 Figure it out over a drink?
04:55 Probably best.
04:56 It all does come down to the cast finding the chemistry and the way that they play off
05:02 of each other.
05:03 And like, you know, being thieves, they have this cavalier sort of attitude to it.
05:07 How did you get them to sort of perfect the rhythms of that dialogue?
05:11 Because I think it works really well just in what I've seen in the trailers.
05:14 We had the benefit of being able to do a lot of rehearsals, despite the fact that COVID
05:19 and all the quarantines that we were under, you know, made it a little bit prohibitive.
05:25 As much as we could, we wanted to capture that rhythm and chemistry with them.
05:28 And the scenes that had a lot of dialogue that incorporated all of our characters, we
05:32 made sure to rehearse.
05:34 In one case, we actually went to the location so they got familiar with their surroundings,
05:38 had them rehearse it, and then we shot there the next day.
05:40 It was really important to us that they have that kind of rhythm.
05:43 There's a real musicality, I think, to the dialogue and it's important that the actors
05:48 kind of know how to do it.
05:50 Yeah, for sure.
05:51 And Jonathan, you're talking about tears at the test screenings.
05:54 Where's the emotion coming from?
05:55 Well, I can't say.
05:56 Oh, come on!
05:57 But there are some pretty big events that happen that, you know, people are feeling
06:02 really invested and it's getting the response we were hoping for.
06:06 Yeah, I mean, it chalks up to basically caring about the characters, though.
06:09 Regardless of what happens to them, I think the fact that we had them kind of on the hook
06:15 by the end of the movie where they're so invested that it really does, it matters a lot that
06:20 you deeply care about your characters.
06:22 And that's why it's important to us that you never undermine their intentions or what they're
06:28 there to say with humor.
06:30 And that's the balance, right?
06:32 It's like you don't want the comedy to undermine the stakes.
06:35 We always, I mean, whatever the movie, whatever the genre, we always start with the people
06:38 in it, who are the characters, why do we care about them, why will we invest, whether it's
06:42 Spider-Man or this or Game Night.
06:43 You know, it's always about getting the, putting the hook in the audience for these people
06:48 because then they'll follow them wherever it goes.
06:50 And all of your cast have involvement in major franchises.
06:54 Michelle and Chris.
06:56 So what were you able to maybe ask them about, you know, just not guidance necessarily, but
07:01 just like in certain situations, like how, you know, how should we get through this?
07:05 Um, well, look, I mean, I think it was really helpful to us that they had this awareness
07:10 of these big franchise movies, the fact that they had done it before.
07:13 So it wasn't really so much of us like asking of them things or them like, you know, telling
07:20 us how it should be done.
07:21 It was really more just like the fact that they were able to fall into the positions
07:25 and know exactly what was needed of them in such a easy way.
07:30 Like I mean, Michelle, like she's done so many Fast and Furious movies.
07:33 She knows what like, what goes into this fight training and all the stuff that she had to
07:37 do in the film.
07:38 And so that made it really helpful.
07:39 And of course, Chris coming from a massive franchise himself, it was easy.
07:44 They're real pros.
07:45 They all showed up with the A game on.
07:48 It's a challenging movie from an acting standpoint, because a lot of the times a sequence was
07:52 so complicated, it had to be shot over several days in different locations.
07:55 Some of it on blue screen, some of it in a location and half the time they just had to
07:58 sort of trust that we knew what we were asking them to do and why.
08:03 And you don't feel that.
08:04 You don't feel like at any point the actor's like, I'm just going through the motions.
08:08 They all were really, really dedicated.
08:10 And I think like they were such, they all cared about it, you know, and I, you've seen
08:15 it before where an actor like is in something and it feels like a job.
08:19 And I think they all kind of loved the story so much that they all felt invested.
08:24 And it was really gratifying to watch them like dive in and really care.
08:28 And like, you know, we had access to D&D Beyond and like had to like send logins to everybody.
08:36 And like you would know who's doing their homework because I would get these pings like,
08:39 hey, so and so's logging into their D&D Beyond account and like, can you help them with this
08:42 and that?
08:43 And I was like, I love that.
08:44 I mean, you're waking me up at two in the morning, but I'm so happy that you're logging
08:48 into your D&D Beyond account.
08:50 Justice Smith, especially, like he took his role as a sorcerer very seriously and was
08:55 very invested in the rules of it, the hand choreography and the verbal and somatic component,
09:01 even the material component to these spells.
09:03 So he took it as seriously as like the biggest hardcore player.
09:07 And I think it, you can see it on screen.
09:09 Well, it's really fun because we have like a guy who's just creating languages for us,
09:12 right?
09:13 Because there's so much stuff that has to be said out loud.
09:14 So everyone's got language rehearsal with Brendan and we have a choreographer who just
09:18 is doing hand spells that had done.
09:20 And they all come from the biggest franchises.
09:22 Our language guy did all of the foreign languages and Game of Thrones, the hand movement woman
09:29 did all the Scarlet Witch and Marvel stuff.
09:31 So like, they were all like top of their field.
09:33 Yeah, I guess so.
09:34 And she just turned into a job.
09:35 It's incredible.
09:36 But they all wanted to learn like their disciplines.
09:38 We have the fight team, we have the hand team, we have the language team and everyone's like,
09:43 what do I need to do?
09:44 How do I dive into this more?
09:45 That's right.
09:46 And if anyone was confused about anything, we also made clear to them like exactly what
09:49 was going on in the story, what we tried to do because it's so dense and there's so much
09:53 going on.
09:54 We tried to continue to talk them through and make sure that they understand exactly
09:59 what is happening, especially when sometimes it's confusing and done out of order.
10:03 That's really funny.
10:04 I heard today while researching that the four main personalities from D&D are like based
10:09 on the Golden Girls.
10:10 We just heard that too, by the way.
10:12 We didn't even know that.
10:13 Okay, I've never heard this before either.
10:14 So I wasn't sure if you guys doing your heavy research for it.
10:17 I watched every episode of Golden Girls.
10:19 I love Golden Girls.
10:20 You get a ping, oh he's watching Golden Girls again.
10:24 2am in the morning.
10:25 2 o'clock in the morning.
10:26 All right, I'll get you out of here on this one.
10:28 The final shot of your teaser is very important.
10:30 It shows Chris playing the loot.
10:33 How much loot are we going to get in this movie?
10:34 A fair amount.
10:35 A fair amount.
10:36 We wrote a couple of original songs with the help of our composer, Warren Balfe, and he
10:41 gets to show his skills.
10:44 Just another thing Chris Pine is able to do well.
10:45 He's very charming and talented and just so, he's got the moves too.
10:50 Incredible dancer, yeah.
10:52 This movie is powered by charisma.
10:53 Oh, absolutely.
10:54 The charisma of the Bard is the only thing that will see us through.
10:58 Yeah, the only thing that rivals Chris's character's charisma is Forge Fitzwilliam, Hugh Grant's
11:03 character.
11:04 Oh god, I can imagine.
11:05 Can we talk about what his character is?
11:07 Sure.
11:08 Is it a mystery?
11:09 He is the Lord of Neverwinter.
11:10 Yeah, when we meet him, he's the Lord of Neverwinter.
11:13 He's a rogue.
11:14 He's a rogue.
11:15 He's a rogue.
11:16 And that's all there is to it.
11:17 That's all there is to it.
11:18 That's it.
11:19 And we'll learn more.
11:20 We'll never know anything else.
11:21 Alright, thank you guys.
11:22 I really appreciate it.
11:23 Yeah, not a problem.
11:23 (upbeat music)
11:26 (upbeat music)

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