7 Exact Video Game Moments That Made You "Nope Out" Entirely!

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Welcome to Tues Your Own Adventure! Join Jules and James as they take look at exact video game moments that made you "nope out" entirely!! What's that sound?

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00:00 Hello all of you little demons, Jules here for WhatCulture.com, back again with another
00:04 episode of the awesomely named and awfully hosted Choose Your Own Adventure, the weekly
00:09 medieval themed format where I, the Crown Jules of WhatCulture.com, take a list chosen
00:13 by you, yes you the person who is finally able to record a Choose Your Own Adventure
00:18 episode without a time deadline of like a day and a half. James, rejoice, for we are
00:23 free to use two days instead.
00:29 Alright, yes you get to decide what list I dole out to you each and every week, and this
00:36 week we have none other to thank than...
00:41 Eli Ramon 420, or Eli Ramon, apologies I didn't know how to pronounce it there, but thank
00:47 you very much for your suggestion of video game noises that basically made us nope out
00:51 entirely. Now I've done my usual YouTube chicanery with the title and I've come up with something
00:57 I feel like you're going to be very happy with.
01:00 Because when it comes down to it, video games are projects of full emotion, from the dreamlike
01:04 inception through to the blood, sweat and tears of so many artists, animators and developers,
01:09 right through to the sheer heft of feelings that games can impart on you the player. It
01:14 is a process that can make you into a better person, or change the way you experience the
01:18 world around you. But in the case of the video games we're talking about today, they can
01:22 also make us say nope, and peace out of a gaming experience entirely, whether through
01:27 disgust, revulsion, fear or just some weird combination of everything just making us say
01:33 nah I don't want anything to do with that. And that's what we're talking about today.
01:37 No no no, yes yes yes, as I'm Jules, this is WhatCulture.com, and these are 7 exact
01:42 video game moments that made you nope out entirely. And you know the drill by now, say
01:47 hi to me here in the live chat and put your suggestions for next week's episode down in
01:51 the comments section below. And with that in mind, let's get on with this list shall
01:54 we? I'm not going to clap my face, I've got the kazoo trumpet in my hand and that
01:57 will hurt.
01:58 7. Meeting Lou Boo for the First Time - Dynasty Warriors 3
02:03 Now as I've said before in the opening, there are some moments in gaming that are
02:06 just so downright scary that it makes you peace out of a video game for quite a large
02:11 amount of time. And I will detail one such experience much later on which is incredibly
02:16 personal. But then there are other times that are just downright embarrassing, enough so
02:20 that you put down the controller, go to your window that has rain constantly running down
02:25 it, and sigh saying "what am I doing? Why did I buy this window?"
02:30 Yeah, there are some video game moments that are like a reality check that feels like a
02:33 hammer to the skull, and providing today's crushing blow is the one and only Lou Boo
02:38 from the almighty Thumbskin Shredder known as the Dynasty Warriors franchise. Now imagine
02:43 the scene, you're one of the 40 odd officers that you can play as in Dynasty Warriors 3,
02:48 and you think you're the hottest noise since sliced musso. You've carved your way through
02:52 enemies like a hot knife through butter, and have swabbed the deck with the tears of other
02:56 generals. But then, it happened. You've come toe to toe with the one and only Lou Boo on
03:01 the Hoolau gate level. Your officers are shown being cut down by this brutal general, his
03:06 horse is a colour that doctors would term a raging STD flavour, and his theme song is
03:11 so slapping that your cheeks have actually come off.
03:17 This is the moment where things got real, but yet it's not the exact nope out moment.
03:23 For that moment comes just a few moments later, when you've sauntered up to Lou Boo to give
03:27 him a low blow, and then realise that upon your first strike that A) his health hasn't
03:31 gone down at all, and B) he's not even reacting to your attacks, leading to C) him attacking
03:36 through your moves and killing you in one or two hits.
03:39 This moment right here would be enough to never want to face Lou Boo ever again, and
03:43 each and every time you play the Hoolau gate level, just bypassing him completely to give
03:47 him the peace signs as you ride past as fast as you can.
03:51 6. Bumping into The Witch - Left 4 Dead Franchise
03:55 Now there's something so alluring about the Left 4 Dead franchise. What Valve managed
03:59 to do with this is take a first person horror game and just add in this beautiful element,
04:05 this mixture of team dynamics, hugely enjoyable characters, horror and comedy that never feels
04:12 like one or the other is taking precedence, and of course a multitude of horrible monsters
04:18 that will live rent free in your mind forever.
04:21 And then there's the Witch.
04:23 Now while you might argue that a tank might make your shoes damp with liquid poo, it is
04:27 definitely the Witch who provides such a meaty scare buffet that you will be full within
04:32 seconds. And it all starts with that sound. That low, cutting moan. The soft wailing that
04:38 seems like it's coming from a being who's just given up all hope. It's genuinely affecting
04:43 each and every time you listen to it, and on your first playthrough you'll likely
04:46 have gone towards the noise in order to help such a tortured soul such as our nature.
04:51 However it's here that you get the biggest nope of the franchise, as the Witch reveals
04:55 herself as an emaciated and horrifying creature that when disturbed is a near one hit killing
05:01 machine.
05:02 Thus on every playthrough after the first, you will be giving the Witch as wide a berth
05:06 as possible, and it makes for some truly horrifying scenarios when you realise that she's blocking
05:11 your path.
05:12 5. Detecting Multiple Leviathan Lifeforms – Subnautica
05:21 So for those of you who've never played Subnautica, the best way to describe it is
05:26 that it is the most scary non-horror video game that I've ever played.
05:32 Those with a fear of the deep sea will definitely want to give this game a pass immediately,
05:36 but even those comfortable in the crushing depths will most definitely have dropped an
05:40 anchor or two in their trousers when they meet the title's answer to keeping the player
05:44 within the confines of the open world.
05:46 You see, whereas some titles will use invisible walls, or have vehicles or transports fail,
05:51 or even just straight up teleport players back to the centre of the map when they go
05:54 out of bounds, Subnautica uses simple text to instill a hefty dose of nope.
05:59 If the player ventures out too far, then the on-board AI will warn them that there are
06:03 several Leviathan-class lifeforms in the region. Are you certain whatever you're doing is
06:08 worth it?
06:09 And this moment alone should replace your bones with pure dread.
06:13 And not because of the fact that there are massive sea monsters that are about to completely
06:17 crush you, no no no, not that at all, but it's actually because of the AI warning you.
06:22 Now remember, this AI has been nothing but supportive throughout your entire journey
06:26 and you've done some pretty silly stuff by this point anyway and it's just been like,
06:29 "You know what mate, go on pal, I've got your back."
06:31 But here, they're actually questioning you. Their job is to keep you safe, and they've
06:36 suddenly just been like, "Um, boss? I don't think this is a good idea."
06:41 And if that doesn't make you want to turn your vessel around, I don't know what will.
06:45 Number 4 - The Hellbrute is here. Warhammer 40k - Chaosgate Demon Hunters
06:51 Now while Warhammer 40k - Chaosgate Demon Hunters, which is a very long title, has only
06:55 just recently dropped on PC, it has done so with the weight of a thousand suns, making
07:00 waves in all of the right reasons, because of the fact it's allowed the Venn diagrams
07:04 of Warhammer 40k players and XCOM fans to finally kiss. They just get together into
07:09 a convention and they go *kissing noises* "I love punishing gameplay, oh I love dark
07:15 and depressing realities, oh we'll get on so well!"
07:18 However even hardy XCOM fans might find themselves kissing Papa Nurgle's taint from time to
07:23 time thanks to some of the late game enemies being pure nope machines that will ruin your
07:28 day the moment they drop into battle. Blightlord Terminators, Plague Champions, hell even pumped
07:33 up Cultists can turn you into awful if you're caught in the wrong position. But nothing,
07:37 nothing will ever cause my Terminators to shake in their wee booties more than when
07:42 a Hellbrute comes to play. These mechanical tombs of disease and plague are the absolute
07:48 worst, charging headfirst into your lines, destroying cover like it was made of wet bread
07:52 - I'm not a Grey Knight duck - and scattering your team so that you're forced to deal
07:57 with them right there and then. It's definitely enough to make the Grey Knights change their
08:01 policy of "we shall know no fear" to "actually, I am gonna need a spare pair of
08:07 trousers". Worst of all, because you're focusing fire on this large and very much
08:12 in-charge fella, you'll be leaving yourself open to counterattacks from the other enemies
08:16 that spawned with it. So yeah, if you see one of these things, run. Or at least try
08:22 to. Yeah.
08:23 3. Realising that there's no bloody autosave - Dead Rising
08:28 Sometimes a "nope" moment isn't born out of fear or disgust, but sometimes just
08:34 gameplay elements that can cause you to lose hours and hours of time. And the original
08:39 Dead Rising sure can punish players who enter this mall unprepared. For you see, in a world
08:45 of hand-holding, checkpoints after every step and autosave systems that feel like an overly
08:49 concerned parent, Dead Rising was a title that flagrantly did away with these conventions
08:54 and stated proudly "if you haven't saved in the last hour, that's on you, pal".
09:00 That's right, Dead Rising doesn't have any form of an autosave system, meaning that
09:09 if you're out exploring and bite the big one, then you're going right back to that
09:12 last manual save, which let me tell you, is painful when you're also dealing with the
09:17 brain-dead AI who love to bum-rush zombie whores with nothing more than a firm handshake
09:22 as a defence. Losing a survivor when you're on a saviour run, or getting annihilated by
09:26 a boss that you just didn't see coming or weren't ready for, only to be kicked back
09:30 hours and hours is so demoralising that many might actually nope out on the game right
09:34 there and then. And it's made even worse if you make the same mistake again.
09:38 I guess in a way it's a testament to the quality of Dead Rising's gameplay loop,
09:43 because you've just gone hours and hours without ever thinking that you'd need to
09:46 take a break, but then get absolutely flushed down the toilet when you realise "oh dear,
09:51 I died".
09:52 2. The game whispers your name, black and white
09:56 So sometimes you have to ask yourself, when you find easter eggs such as the one I'm
10:01 about to detail, "what the hell were the devs thinking here?" Because this is a
10:05 video game moment that will make you genuinely uncomfortable. Like, what sort of sick joy
10:10 are they getting out of making their fans squirm this much with unease? We'll likely
10:15 never know, however the one thing I most definitely know now is that when it came to black and
10:19 white, it contained the freakiest easter egg imaginable.
10:23 I say this because as you're playing this game, at certain points, for no reason whatsoever,
10:28 the game will start whispering your name.
10:31 I wish I was joking, but it is true, as the title actually scans the email you registered
10:36 the game with, even pseudo-linking to your account in order to send you rudimentary email
10:40 push notifications and even naming villagers after people on your contact lists. Which
10:45 is pretty creepy enough, right? However, things can get a whole lot more "sorry I stained
10:49 the seat" if your name matches any of those found on an in-game file, or if it does, the
10:54 game will randomly begin whispering your name in a breathy and unsettling manner.
10:59 And this is the thing, I've noticed, for example, that James has been whispering my
11:02 name throughout this entire entry, but that's more annoying, mate. That's just very annoying.
11:07 But when you're playing black and white in a game that you weren't expecting this at
11:09 all from, it's downright unsettling.
11:12 Hearing this for the first time would make you do a double take, a second time would
11:15 make you think that you're bloody mad, and a third time will have you reaching for that
11:18 power socket to nope out of the game entirely. Cheers.
11:22 1. Leaving Leon in a Skip - Resident Evil 2 Demo
11:27 Okay, so I won't lie to you here, I'm about to completely fudge the "don't tell extremely
11:33 personal stories for fear of alienating your audience" rule, because I think you want
11:39 to hear about the time that I legitimately, as a child, nearly fudged my own trousers.
11:46 And after I've delivered this tale, you'll see why I'm stepping up to the podium for
11:49 my TED Talk on how Resident Evil 2 killed my childhood.
11:53 So for those youngsters in the back who have no concept of a video game unlockable that
11:57 they didn't pay for, let alone the concept of printed media, back in the heady days of
12:02 the late 90s and early 2000s, magazines like the official PlayStation Magazine were the
12:06 sort of playground currency that you could bloody well retire on. People would swarm
12:10 to you to look at the articles and upcoming features, and of course, relentlessly quiz
12:15 you on what was on the elusive and cherished demo disc.
12:18 And in the case of the example that we're talking about today, it was issue 14, volume
12:22 2 of the UK, publication of the official PlayStation Magazine, which contained an absolute stonker
12:29 in the form of Gex3D, but also an absolute stinker in the form of Rascal. Great.
12:35 But in between both of those games was Resident Evil 2's demo.
12:39 Now, as anyone that can cast a shadow can probably tell you, playing this sort of game
12:43 at a time when my brain was basically stitched together with Saturday morning cartoons was
12:47 a recipe for disaster, and the chef is the person who made bacon soda. Seriously, it's
12:52 a real life thing, and no, I don't want to drink it.
12:54 In short, I was terrified. And I know that word gets bandied around a lot, but I'm
13:00 telling you without a word of hyperbole that I didn't finish this 10 minute demo because
13:04 I was that scared.
13:06 It started off in a blind panic, with me running past flaming zombies, and thanks to the discordant
13:11 music and that visceral death of Kendo, I was a nervous wreck. Couple this with the
13:15 basketball court jump scare where the zombies break through the gate, and I was done.
13:20 So what happened was, and this was the precise moment that I noped out of this game or this
13:24 demo entirely, was that I got down into the alleyway just before you go back onto the
13:29 main street and into the bus, and what I did was I got Leon up onto the dumpster that separates
13:35 the two portions, and it changes the camera angle to such a way that you cannot see the
13:39 zombies that are coming from the other side of the screen. You can just hear them.
13:44 That was the moment that broke me. I couldn't get down off of the skip and face them. And
13:49 when they shuffled onto the screen, I fired all of my bullets. I had nothing left. I had
13:53 absolutely no ammo. The knife does nothing. Just butters them up a little bit.
13:57 And so I left him there. I left Leon on top of the skip because that was the only moment
14:01 of safety that I found within that demo. I had a horrible week or two of sleepless nights
14:07 after that, and rightfully so. My dad was pretty angry because, admittedly, he should
14:12 have seen the fact that I was playing it, but I kind of played it without his permission.
14:17 So yeah, kind of ruined my experience with Resident Evil for a long, long time. I love
14:24 the series now, though. Absolutely can't get enough of it. And I do wonder if this was
14:27 instrumental in building my fascination with horror, trying to get over the fear that I
14:31 experienced so acutely at this point in time. So yes, I know I've been rambling on a lot
14:36 about this right now, but Resident Evil 2's demo absolutely and utterly broke me in a
14:43 way that can only be summarised as "nope".
14:47 And there we go, my friends. Those were seven exact video game moments that made you nope
14:51 out entirely. I hope that you enjoyed that, and please let me know what you thought about
14:55 it down in the comments section below. As always, I've been Jules. You can go follow
14:59 me over on Twitter @RetroJ, but the O is a zero, or you can go to Instagram and follow
15:04 me @Retro40K, where I do all of my Warhammer stuff at the moment. More Chaos Knights on
15:09 the table at present, my friends. But before I go, I just want to say one thing. I hope
15:14 that you haven't noped out of this, the ending bit of this video, because I want to leave
15:18 you with a bit of positivity, a bit of self-love, because at the end of the day, you are a massive
15:22 ledge. You deserve the best things in life, and don't let anything or anyone else tell
15:26 you otherwise. We don't want any of the nopes. We want the yes, yes, yeses. Believe in yourself.
15:31 Achieve those dreams. I know you can do it. I believe in you. As always, I've been Jules.
15:35 You have been awesome, never forget that.
15:38 I'll see you soon.

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