• l’année dernière
Transcription
00:00 You know From Software, yes, those dark fantasy universes filled with knights and disgusting creatures like in Elden Ring and Dark Souls.
00:07 It's really what the Japanese studio knows how to do best.
00:10 And so it's sure their next game will follow the same path, huh?
00:13 Well, not at all!
00:14 Yes, because on August 25, the famous team will be back with Armored Core 6,
00:20 new episode of a franchise that has nothing to do with Elden Ring and its big brothers.
00:25 Here we pilot a big mecha that must be personalized to accomplish many goals,
00:29 all in a future post-apocalyptic world.
00:31 We were able to discover the first 4 hours of the adventure before everyone else,
00:34 and we have a lot of things to tell you.
00:36 So, is the turf going like a glove to the developers of Dark Souls?
00:39 Come on, little scenario point, in Armored Core 6, you play as C4-621,
00:49 great name, an improved human sent to the planet Rubicon to make friends with mercenaries and earn his loot.
00:56 Years ago, this stone in space was ravaged by a huge storm of flames,
01:00 but we still find coral there, it's a super-powerful energy source.
01:03 Several groups therefore wage war to obtain this treasure,
01:06 and on your side, you give your services to the most generous.
01:09 At this stage, we can say that the story is much more explicit than in an Elden Ring or a Dark Souls.
01:14 You don't have to read the descriptions of objects to understand what's going on.
01:17 Between each mission, you have the right to a small briefing,
01:19 and we take this opportunity to clarify that this episode is not an open or semi-open world.
01:23 You will chain individual game sequences, like in the other Armored Core.
01:27 These sequences last from 5 to 30 minutes.
01:29 Now that we've said that, after 4 hours of play, we didn't find the title's scenario particularly catchy.
01:34 At the beginning of the adventure, it's classic, we are buzzed between different commanders to get the most credit,
01:39 it's not especially what we expect from a From Software game,
01:41 but we hope that the team will use this opportunity to really tell something.
01:46 So we just said it, Armored Core 6 is a succession of levels with varied objectives.
01:51 During our game, we cleaned an area full of enemies,
01:54 destroyed enemy weapons, collected data in a time-lapse,
01:58 in short, quests that, for the moment, seem to be a pretext to blow up robots in every way.
02:03 And yes, in this episode, even if the scenery is impressive,
02:05 there doesn't seem to be any room for exploration.
02:08 It's simple, when you approach the limits of the level, there is a red wall and you hit yourself on it.
02:12 We didn't find any hidden treasures either, but it may be different in the rest of the experience.
02:17 In short, after this first contact, we still have some reservations about the structure of Armored Core 6,
02:21 which undoubtedly deserved to be a little more modern.
02:24 However, we feel that From Software wants to make our escapades in space rather eye-catching.
02:28 For example, we did a mission where we had to climb a kind of Star Wars TBTT.
02:33 In terms of pure platform, it was not necessarily super precise, but the sequence was pretty cool,
02:37 and we hope for more in the genre.
02:39 While we're talking about levels that are awesome, let's move on to the technique.
02:43 As you can see, in the way of Elden Ring, Armored Core 6 is not a monster of power,
02:47 but it compensates thanks to its artistic direction, its impressive scale of scenery,
02:52 and its sense of style at all costs.
02:54 Which is not without recalling a certain Vanquish.
02:56 Even if we sometimes feel like playing a medium-sized robot in a miniature city,
03:00 it is largely what it takes to bring Rubicon to life.
03:03 In addition, the ambiances seem to vary, from the sandstorm to the snowy base.
03:07 If you want to know everything, we made this preview on PC.
03:09 Of course, it was running like hell in 4K 60fps.
03:12 As a reminder, Armored Core 6 will also be released on PS5 and Xbox Series,
03:17 where it should display similar performances.
03:19 But it will also be released on PS4 and Xbox One.
03:22 And for these two supports, we will certainly have 1080p in 30 frames per second.
03:26 Which will undoubtedly be less comfortable to enjoy very dynamic fights in the game.
03:29 But we finally get to the generator of Armored Core 6, its gameplay.
03:34 So no doubt, this episode is more lively and pleasant to handle than its predecessors.
03:38 It responds to the finger and the eye, it's really well animated, it blows in all directions.
03:42 Frankly, even if you are not a fan of the license or mecha at the base,
03:45 do not worry, it goes like a letter to the post.
03:47 But then how does Armored Core work?
03:50 Well, the usual endurance becomes here the energy.
03:52 A resource that decreases little by little when you jump, dodge or attack in close combat.
03:57 They melt like snow or sun when you fly or when you rush forward.
04:00 In other words, you can empty your magazine without looking at your battery.
04:03 But if you run in all directions like an electric battery, you will quickly break down.
04:07 Note that 0% will not stick to the ground.
04:10 When you are in RAD, your boost remains active, it is still possible to slide on the ground.
04:15 But you can imagine, well manage your energy, it's the nerve of the war.
04:18 In Armored Core 6, the enemy projectiles force you to stay constantly moving,
04:23 and therefore to call for dodge and flight.
04:25 To reply, melee attacks are sometimes preferable as they are more powerful,
04:29 but sometimes you have to combine them with the front rush that also consumes energy.
04:34 So you have to know how to move while keeping it under your foot.
04:37 Because the more you stay still, the more you increase your chances of taking damage,
04:41 and especially to raise your gauge vastly.
04:43 So the principle is simple, if you are hit by several missiles later,
04:46 your mecha can be immobilized for several seconds.
04:49 And if you take a good big attack when you are stopped, you are almost dead.
04:54 From Software puts in place a new gymnastics,
04:57 which, like Demon's Souls in its time, requires many failures before being assimilated.
05:01 Yes, again, the Japanese studio does not hesitate on the challenge,
05:05 and does not offer difficulty modes.
05:07 So you will have to learn hard as hard, with a boss that comes out from the very first mission.
05:11 Against these enemies, you will not only have to have good reflexes, but also the right equipment.
05:15 And yes, as in the other Armored Core, the customization of your mecha takes a very important place.
05:21 On this episode, it is possible to carry up to 4 weapons at the same time,
05:24 and change the head, the torso, the arms, the legs, the booster, even the generator.
05:29 The whole thing must be done within a certain limit of weight and energy.
05:32 In other words, you can not create an indestructible war machine.
05:35 To have some advantages, you will have to leave things on the square.
05:38 In 4 hours, we are far from having discovered all the possibilities of the system,
05:41 but what is certain is that the whole can have a very big impact on the gameplay.
05:46 On a training mission, we could for example try a super agile robot,
05:49 capable of bouncing and finding itself in the back of the opponent in no time.
05:53 A build that would have been very useful against the second boss,
05:55 which is equipped with a front and vulnerable back.
05:58 With Armored Core 6, you will have to mobilize your reflexes,
06:00 but also your strategy to adapt your mecha according to the situations.
06:04 Moreover, against this second major opponent,
06:06 we could have also called for missiles capable of bypassing the target by air.
06:11 So there is not only one solution each time.
06:13 And yes, it is certain that this episode will offer a very wide choice of spare parts.
06:17 In the context of this preview,
06:18 new features were unlocked almost systematically between each mission,
06:21 and this is obviously a very good point.
06:23 Cherry on the cake, if you like to customize your robot to the bone,
06:27 you will be served.
06:28 Here it's simple, you can choose the color of absolutely all the parts and weapons,
06:33 as well as their reflection and wear level.
06:35 What's more, there is a whole gallery of logos to stick in all directions,
06:38 and even the possibility of creating your own.
06:40 There too, it's super complete.
06:42 If Armored Core 6 can already count on a gameplay
06:45 and a high-flying customization system,
06:48 we have some reservations on its structure,
06:50 which would undoubtedly have deserved a slightly more advanced lifting.
06:53 Because if the boss fights are still so intense,
06:55 individual missions still have to prove themselves.
06:58 The fault has not very exciting objectives for the moment,
07:01 and a challenge that often falls flat against standard enemies.
07:03 Once again, this is only the beginning of the adventure,
07:06 and we hope that From Software will prove us the opposite.
07:08 For now, it's Prometheur.
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07:45 (whooshing)
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