Resident Evil 4 speedrun part01

  • il y a 15 ans
I start the run out with a critical head shot (the first few enemies' heads remain in tact, even in you shoot them with the handcannon), and quickly move on to the main fight scene. Overall, I think it went pretty well. I was hoping for a grenade to drop from the first round of enemies I took out, but this is very rare, and even rarer if you want the head shot and grenade in the same segment, so I decided to leave it be without. Also, the reason I wait after tossing the first grenade is that if I went too far to the left the ganados would not spawn in that convenient alley where I used the second grenade. Again, I was slow healing myself at the end of the fight, but it was still my best time for that chapter. This segment was two seconds faster than my previous best, despite what you see on the save screen, where it appears fourteen seconds were mysteriously shaved off. Finally, I felt the blind shot to the trip-wire at the end was a pretty nice visual add-on, though it didn't actually save or lose time.

Ps : je ne suis pas l'auteur de ce speedrun, merci de laisser vos commentaires!