Als Dankeschön für die Unterstützung und Begeisterung der vielen Spieler von Transport Fever haben die Entwickler des Nah- und Fernverkehr-Managementspiels einen letzten Patch veröffentlicht, der viele neue Features einbaut. In diesem Trailer stellt Tom Schrettl, Community-Manager beim Schweizer Entwickler Urban Games, die wichtigsten Neuerungen und Verbesserungen mit vielen Beispielszenen vor.
In der Meldung zum Thank-You-Patch kündigt das Team auch nochmal an, dass man 2019 erste Infos zum neuen Spiel veröffentlichen wird, das ebenfalls ein Tycoon-Spiel im Stil von Transport Fever werden soll.
Das neue Transport Tycoon? Unser Test mit Video zu Transport Fever
Offizielle Patch-Notes für Transport Fever Build 18381
- Added train backward driving feature
- Added train backward driving lights
- Added train backward driving driver switching
- Added modding feature to attach mission scripts to free games
- Added Dutch translation
- Improved track construction tools snapping behavior
- Improved track construction tools slope precision (use Shift)
- Improved construction tools elevation control (use PgUp and PgDown)
- Improved track signal building: added one-way signal parameter
- Improved line manager underground line rendering
- Improved vehicle replacement: passengers or cargo stay on train
- Improved vehicle replacement: better color suggestion heuristic
- Improved construction tools: added Shift modifier to avoid menu closing
- Improved main menu: save mod list and menu parameters immediately
- Improved camera tool: added shortcuts and separate main menu setting to enable
- Improved traffic sim: better car behavior at crossings with short adjacent streets
- Improved debug mode: allow non-player-owned industries to be bulldozed (shift)
- Improved modding: added feature to build free streets or tracks
- Improved modding: added vehicle metadata to define camera position(s)
- Improved modding: added filename and name filters for getEntities() function
- Improved modding: added getTerrainPos() function to get mouse terrain position
- Improved modding: better cargo item grouping in industry window
- Improved modding: added geometry quality options to base config
- Improved French/German/Spanish/Russian/Czech/Polish/Italian/Ukrainian transl.
- Fixed tram track flickering on street crossings and improved rendering
- Fixed trains jump to lower or zero speed on low frame rates bug
- Fixed town builds buildings on bridges
- Fixed train signal building left/right bug in tunnels
- Fixed no line path to waypoint bug (when connecting two close stations)
- Fixed track construction collision when building parallel to cargo terminal
- Fixed tunnel walls turn black bug when building a bus stop underground
- Fixed flickering tree textures issue on certain Nvidia 2xx, 3xx and 4xx hardware
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In der Meldung zum Thank-You-Patch kündigt das Team auch nochmal an, dass man 2019 erste Infos zum neuen Spiel veröffentlichen wird, das ebenfalls ein Tycoon-Spiel im Stil von Transport Fever werden soll.
Das neue Transport Tycoon? Unser Test mit Video zu Transport Fever
Offizielle Patch-Notes für Transport Fever Build 18381
- Added train backward driving feature
- Added train backward driving lights
- Added train backward driving driver switching
- Added modding feature to attach mission scripts to free games
- Added Dutch translation
- Improved track construction tools snapping behavior
- Improved track construction tools slope precision (use Shift)
- Improved construction tools elevation control (use PgUp and PgDown)
- Improved track signal building: added one-way signal parameter
- Improved line manager underground line rendering
- Improved vehicle replacement: passengers or cargo stay on train
- Improved vehicle replacement: better color suggestion heuristic
- Improved construction tools: added Shift modifier to avoid menu closing
- Improved main menu: save mod list and menu parameters immediately
- Improved camera tool: added shortcuts and separate main menu setting to enable
- Improved traffic sim: better car behavior at crossings with short adjacent streets
- Improved debug mode: allow non-player-owned industries to be bulldozed (shift)
- Improved modding: added feature to build free streets or tracks
- Improved modding: added vehicle metadata to define camera position(s)
- Improved modding: added filename and name filters for getEntities() function
- Improved modding: added getTerrainPos() function to get mouse terrain position
- Improved modding: better cargo item grouping in industry window
- Improved modding: added geometry quality options to base config
- Improved French/German/Spanish/Russian/Czech/Polish/Italian/Ukrainian transl.
- Fixed tram track flickering on street crossings and improved rendering
- Fixed trains jump to lower or zero speed on low frame rates bug
- Fixed town builds buildings on bridges
- Fixed train signal building left/right bug in tunnels
- Fixed no line path to waypoint bug (when connecting two close stations)
- Fixed track construction collision when building parallel to cargo terminal
- Fixed tunnel walls turn black bug when building a bus stop underground
- Fixed flickering tree textures issue on certain Nvidia 2xx, 3xx and 4xx hardware
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