Persona 4 Arena Ultimax 2.5 - Sho - Challenge Mode
Persona 4 Arena Ultimax 2.5
Challenge Mode
Character: Sho Minazuki (without Persona)
Timestamps:
Challenge 01: 00:00
Challenge 02: 00:06
Challenge 03: 00:11
Challenge 04: 00:16
Challenge 05: 00:20
Challenge 06: 00:23
Challenge 07: 00:26
Challenge 08: 00:32
Challenge 09: 00:37
Challenge 10: 00:43
Challenge 11: 00:48
Challenge 12: 00:56
Challenge 13: 00:59
Challenge 14: 01:03
Challenge 15: 01:07
Challenge 16: 01:13
Challenge 17: 01:21
Challenge 18: 01:25
Challenge 19: 01:32
Challenge 20: 01:38
Challenge 21: 01:42
Challenge 22: 01:48
Challenge 23: 01:59
Challenge 23 Training Mode: 02:09
Challenge 24: 02:20
Challenge 25 Training Mode: 02:33
Challenge 25: 02:56
Challenge 25 Demo: 03:18
Tips:
*17
- Hit Yu while he is very high and jump cancel the 1st hit.
*18
- If you are having problems hitting the super in the end. Try delaying j.C a bit.
*19
- After the double jump, let j.B and j.C hit only once before canceling.
*20
- 236B must be done at the exact moment that Sho switches sides with Yu. And the command must be done on the 2P side. If done too early, you will get a 214B in 1P side; if done too late, the teleport will end and the challenge will not count the first move as done.
*22
- Same from challenge 18.
*23
- An instant air dash is required after the AOA ~ D. When the follow-up hits, try to do 96 (up / forward, forward) quickly.
- In the sequence '236B ~ B, 214214B', the super needs to be done very fast. I used the following shortcut '236B ~ 214B, 214B' for an easy execution.
*24
- You need to delay the first j.C as much as possible, to be able to combo into 2B.
- The second j.C shares the same idea from challenge 18 (delay j.C just a bit if necessary).
*25
Combo: AB ~ [AB] (17 hits) ~ D ~ 66 (dash cancel), 5C (2 hits), 2C (3 hits), 2AB (2 hits), 236A ~ A, OMB, 236236A, 236236A, 236236A.
*The 2 last supers can be done more easily by holding A until you see the 'SP' text on the screen.
- Combo from the demo (not tested): 2C, 2B, 5C, 236B ~ B, jump cancel, j.B, 2B, 2AB, 214A, jump cancel, j.C, 2B, 2AB, 236A ~ A, jump cancel, j.C, j.BD, 236236A, 236236A, 236236A
Challenge Mode
Character: Sho Minazuki (without Persona)
Timestamps:
Challenge 01: 00:00
Challenge 02: 00:06
Challenge 03: 00:11
Challenge 04: 00:16
Challenge 05: 00:20
Challenge 06: 00:23
Challenge 07: 00:26
Challenge 08: 00:32
Challenge 09: 00:37
Challenge 10: 00:43
Challenge 11: 00:48
Challenge 12: 00:56
Challenge 13: 00:59
Challenge 14: 01:03
Challenge 15: 01:07
Challenge 16: 01:13
Challenge 17: 01:21
Challenge 18: 01:25
Challenge 19: 01:32
Challenge 20: 01:38
Challenge 21: 01:42
Challenge 22: 01:48
Challenge 23: 01:59
Challenge 23 Training Mode: 02:09
Challenge 24: 02:20
Challenge 25 Training Mode: 02:33
Challenge 25: 02:56
Challenge 25 Demo: 03:18
Tips:
*17
- Hit Yu while he is very high and jump cancel the 1st hit.
*18
- If you are having problems hitting the super in the end. Try delaying j.C a bit.
*19
- After the double jump, let j.B and j.C hit only once before canceling.
*20
- 236B must be done at the exact moment that Sho switches sides with Yu. And the command must be done on the 2P side. If done too early, you will get a 214B in 1P side; if done too late, the teleport will end and the challenge will not count the first move as done.
*22
- Same from challenge 18.
*23
- An instant air dash is required after the AOA ~ D. When the follow-up hits, try to do 96 (up / forward, forward) quickly.
- In the sequence '236B ~ B, 214214B', the super needs to be done very fast. I used the following shortcut '236B ~ 214B, 214B' for an easy execution.
*24
- You need to delay the first j.C as much as possible, to be able to combo into 2B.
- The second j.C shares the same idea from challenge 18 (delay j.C just a bit if necessary).
*25
Combo: AB ~ [AB] (17 hits) ~ D ~ 66 (dash cancel), 5C (2 hits), 2C (3 hits), 2AB (2 hits), 236A ~ A, OMB, 236236A, 236236A, 236236A.
*The 2 last supers can be done more easily by holding A until you see the 'SP' text on the screen.
- Combo from the demo (not tested): 2C, 2B, 5C, 236B ~ B, jump cancel, j.B, 2B, 2AB, 214A, jump cancel, j.C, 2B, 2AB, 236A ~ A, jump cancel, j.C, j.BD, 236236A, 236236A, 236236A