Search
Log in
Sign up
Watch fullscreen
Dead Cells: How to avoid falling to your death (and resurrection) | War Stories
Ars Technica
Follow
Like
Bookmark
Share
Add to Playlist
Report
6 years ago
Sébastien Bénard, lead designer at Motion Twin, goes behind the scenes of Dead Cells' development. Sébastien explains the challenges they came across and how they made the game feel so good to play.
Category
🛠️
Lifestyle
Show less
Recommended
17:43
|
Up next
Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers
Ars Technica
11:21
How The Callisto Protocol's Animations Came To Life With Motion Capture
Ars Technica
9:49
How Lighting Design In The Callisto Protocol Elevates The Horror
Ars Technica
10:44
How The Callisto Protocol's Team Designed Its Terrifying, Immersive Audio
Ars Technica
9:19
How The Callisto Protocol's Gameplay Was Perfected Months Before Release
Ars Technica
17:41
How Scientists Respond to Science Deniers
Ars Technica
19:34
What Is Dark Energy? An Astrophysicist Explains
Ars Technica
13:58
How Gears Of War Almost Didn't Have Multiplayer
Ars Technica
22:21
Exploring The Future Of Earth's Changing Climate
Ars Technica
14:53
Astrophysicist Breaks Down The Origins Of Life
Ars Technica
15:36
How Do Black Holes Die?
Ars Technica
7:51
Volkswagen’s Electric ID. Buzz: A Bus Full Of Tech
Ars Technica
8:28
Asus ROG Strix Flare II Animate Review: A Great Option
Ars Technica
10:44
Steam Deck Review: Buy One Or Wait?
Ars Technica
19:05
How Humans Will Colonize Mars
Ars Technica
14:35
What Is Dark Matter? An Astrophysicist Explains
Ars Technica
14:14
How Deus Ex Blended Genres To Change Shooters Forever
Ars Technica
14:15
Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario
Ars Technica
25:13
Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On YouTube
Ars Technica
59:37
Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview
Ars Technica
4:22
Biomarkers, from diagnosis to treatment
Ars Technica
20:41
Modern Vintage Gamer Reacts To His Top 1000 Comments On YouTube
Ars Technica
41:27
Blade Runner Game Director Louis Castle: Extended Interview
Ars Technica
26:23
How The NES Conquered A Skeptical America In 1985
Ars Technica
29:32
Scott Manley Reacts To His Top 1000 YouTube Comments
Ars Technica