---------Please kindly read the description---------\r
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Time for taking all advantages of Unreal Engine. After ~5 months of work, we finally completed and polished our first level, Tomb Wader. Here is the team behind this awesome work:\r
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- Programming & Main Development: Doğa Can Yanıkoğlu\r
- 3D Assets and Textures: Сергей Панин\r
- Music: Lucas Hinz\r
- UI Elements: Jane Neudorf\r
..and Thanks to Paul Bultje for his awesome Dr. Cortex drawing.\r
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Update: According to all of feedbacks I got, made some base changes:\r
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- New spin & running animation for Crash (Thanks to CRASHARKI)\r
- Less jump height for double jump, and double jumping slow downs Crashs ive movement like in the original game.\r
- New Aku Aku model & face morphs (Thanks to CRASHARKI)\r
- Changed black atmosphere of gone tomorrow to white/grey.\r
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New gameplay video for Gone Tomorrow will be live on this week
\r
\r
Follow & Support Us from Facebook: \r
Follow & Support Us from Twitter: \r
Soundtracks: \r
\r
Time for taking all advantages of Unreal Engine. After ~5 months of work, we finally completed and polished our first level, Tomb Wader. Here is the team behind this awesome work:\r
\r
- Programming & Main Development: Doğa Can Yanıkoğlu\r
- 3D Assets and Textures: Сергей Панин\r
- Music: Lucas Hinz\r
- UI Elements: Jane Neudorf\r
..and Thanks to Paul Bultje for his awesome Dr. Cortex drawing.\r
\r
Update: According to all of feedbacks I got, made some base changes:\r
\r
- New spin & running animation for Crash (Thanks to CRASHARKI)\r
- Less jump height for double jump, and double jumping slow downs Crashs ive movement like in the original game.\r
- New Aku Aku model & face morphs (Thanks to CRASHARKI)\r
- Changed black atmosphere of gone tomorrow to white/grey.\r
\r
New gameplay video for Gone Tomorrow will be live on this week
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