Brand Guide S7 ~ League of Legends
A complete Season 7 (Patch 7.3) guide to Brand of League of Legends. JakSheet discusses every aspect of playing this champion in the support role. Breaking down his abilities, masteries, rune pages and item builds. Tics to use and how to trade and team fight with Brand as support. Dont forget to come join me on twitch, or follow me on twitter!\r
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A link to all my guides - \r
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THE GAME\r
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League of Legends is a 3D, third-person multiplayer online battle arena (MOBA) game. The game consists of four game modes: Summoners Rift, Twisted Treeline, Crystal Scar, and Howling Abyss. Players compete in matches, typically lasting 20–60 minutes. In each game mode teams work together to accomplish a terminal objective and achieve a victory condition, either to destroy a central objective controlled by the enemy team, known as a Nexus, or to capture and hold the most strategic points for the longest period of time. Each game mode includes a variety of smaller intermediate objectives that give players and teams advantages in achieving overall victory.\r
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In all game modes, players control charers called champions, chosen or assigned every match, who each have a set of unique abilities.[13] Champions begin every match at a low level (level one for Summoners rift and Twisted Treeline, and level three for Crystal Scar and Howling Abyss), and then gain experience over the course of the match to achieve a maximum level of 18. Gaining champion levels in matches allows players to unlock their champions special abilities and augment them in a number of ways unique to each charer. Players also begin each match with a low amount of gold, and can earn additional gold throughout the match in a variety of ways: by killing non-player charers known as minions and monsters, by killing or helping to kill enemy players, by destroying enemy structures, passively over time, and through unique item interions or champion abilities. This gold can then be spent throughout the match to buy in-game items that further augment each champions abilities and game play in a variety of ways. Champion experience, gold earned, and items bought are specific to each match and do not carry over to subsequent matches. Thus, all players begin each match on more-or-less equal footing relative to their opposing team.
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A link to all my guides - \r
\r
\r
\r
\r
THE GAME\r
\r
League of Legends is a 3D, third-person multiplayer online battle arena (MOBA) game. The game consists of four game modes: Summoners Rift, Twisted Treeline, Crystal Scar, and Howling Abyss. Players compete in matches, typically lasting 20–60 minutes. In each game mode teams work together to accomplish a terminal objective and achieve a victory condition, either to destroy a central objective controlled by the enemy team, known as a Nexus, or to capture and hold the most strategic points for the longest period of time. Each game mode includes a variety of smaller intermediate objectives that give players and teams advantages in achieving overall victory.\r
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In all game modes, players control charers called champions, chosen or assigned every match, who each have a set of unique abilities.[13] Champions begin every match at a low level (level one for Summoners rift and Twisted Treeline, and level three for Crystal Scar and Howling Abyss), and then gain experience over the course of the match to achieve a maximum level of 18. Gaining champion levels in matches allows players to unlock their champions special abilities and augment them in a number of ways unique to each charer. Players also begin each match with a low amount of gold, and can earn additional gold throughout the match in a variety of ways: by killing non-player charers known as minions and monsters, by killing or helping to kill enemy players, by destroying enemy structures, passively over time, and through unique item interions or champion abilities. This gold can then be spent throughout the match to buy in-game items that further augment each champions abilities and game play in a variety of ways. Champion experience, gold earned, and items bought are specific to each match and do not carry over to subsequent matches. Thus, all players begin each match on more-or-less equal footing relative to their opposing team.
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