FumeFX 3.0 - Released : CGMeetup | CGMeetup
FumeFX 3.0 Released news and update - For more details visit http://www.cgmeetup.net
Professional Network for Artist - Art, Animation, Visual Effect, Video Game and Films
Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk's 3ds max and Maya platform.
What's New:-
- Effectors that can control almost every parameter on a per-voxel basis. By using Effectors, users can alter important aspects of simulation in creative way. It is easy to adjust vorticity strength based on velocity, smoke density and many other parameters.
- Support for Color channel.
- New Rollouts for Color and Velocity channels.
- Illumination Map have a user-defined output path.
- Support for Multiple Scattering between FumeFX grids.
- Added N-Sim mode. It allows you to simulate nested grids in one go with the ability for fields from one grid to pass into the other grid.
- FumeFX can detect its own motion and pass it to the simulation.
- AfterBurn 4.1 Void Daemon support during Rendering.
- Render Warps - support for Space Warps during rendering. They can be used to deform FumeFX grid and voxels after the simulation is done. This option includes new controls on the Rendering rollout.
- FumeFX Tex3D Texture Map is a new map that can read data from the FumeFX grid. It can be used to produce heat distortion effects by using 3ds max's Raytrace material.
- FumeFX SL is now controlled by the FumeFX.ini file or the preferences dialog. Before it is fully enabled, 3ds max must be closed and re-opened.
- There is now the ability to choose various criteria for grid expansion (eg, Smoke,Temp,Vel)
- Simple Source can now use maps like Gradient Ramp with correct UVW mapping coordinates.
- Users can now create and add sources or effectors directly from the FumeFX interface in the "Object/Sources/SpaceWarps" dialog.
- Turbulence Noise now has a preview window.
- Preview Window now has the option to render all grids in the scene at once using the new Multiview option.
- New GPU mode for the preview window, which supports scene objects and self-shadowing.
- Preview Window supports output to AVI and PNG. FumeFX can now create PNG preview files during simulation. Preview .avi files will now be played with your default player.
- Improved smoke and fire Render Elements.
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Professional Network for Artist - Art, Animation, Visual Effect, Video Game and Films
Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk's 3ds max and Maya platform.
What's New:-
- Effectors that can control almost every parameter on a per-voxel basis. By using Effectors, users can alter important aspects of simulation in creative way. It is easy to adjust vorticity strength based on velocity, smoke density and many other parameters.
- Support for Color channel.
- New Rollouts for Color and Velocity channels.
- Illumination Map have a user-defined output path.
- Support for Multiple Scattering between FumeFX grids.
- Added N-Sim mode. It allows you to simulate nested grids in one go with the ability for fields from one grid to pass into the other grid.
- FumeFX can detect its own motion and pass it to the simulation.
- AfterBurn 4.1 Void Daemon support during Rendering.
- Render Warps - support for Space Warps during rendering. They can be used to deform FumeFX grid and voxels after the simulation is done. This option includes new controls on the Rendering rollout.
- FumeFX Tex3D Texture Map is a new map that can read data from the FumeFX grid. It can be used to produce heat distortion effects by using 3ds max's Raytrace material.
- FumeFX SL is now controlled by the FumeFX.ini file or the preferences dialog. Before it is fully enabled, 3ds max must be closed and re-opened.
- There is now the ability to choose various criteria for grid expansion (eg, Smoke,Temp,Vel)
- Simple Source can now use maps like Gradient Ramp with correct UVW mapping coordinates.
- Users can now create and add sources or effectors directly from the FumeFX interface in the "Object/Sources/SpaceWarps" dialog.
- Turbulence Noise now has a preview window.
- Preview Window now has the option to render all grids in the scene at once using the new Multiview option.
- New GPU mode for the preview window, which supports scene objects and self-shadowing.
- Preview Window supports output to AVI and PNG. FumeFX can now create PNG preview files during simulation. Preview .avi files will now be played with your default player.
- Improved smoke and fire Render Elements.
SUBSCRIBE to CGMeetup for more inspiring content! http://bit.ly/Sub2CGMeetup
Watch More CGI News: http://bit.ly/CGINEWS
FOLLOW US:
Website: http://www.cgmeetup.net and http://www.cgmeetup.com
YouTube https://www.youtube.com/user/CGMeetUp
Facebook https://www.facebook.com/CGMeetup
Twitter https://twitter.com/cgmeetup
Google+ https://plus.google.com/+Cgmeetup
Dailymotion http://www.dailymotion.com/user/CGMeetup
Pinterest https://www.pinterest.com/cgmeetup/
Instagram https://instagram.com/cgmeetup/
WANT TO GET FEATURED?
All CGI artists, studios or schools who would like their work featured or published on CGMeetup please apply below. We’re looking for short films, commercial spots, breakdown