EIN NEUES ALIEN?! | SCORN TEASER REACTION (German/Deutsch)
EIN NEUES ALIEN?! | SCORN TEASER REACTION (German/Deutsch)\r
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SCORN Trailer Reion - Detoxx 2016\r
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Steam Greenlight: \r
Website: \r
Originalvideo: \r
Artikel von Games-Mag: \r
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Beschreibung: \r
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Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. \r
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It is designed around an idea of being thrown into the world. Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a charer itself. \r
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Every location contains its own theme (story), puzzles and charers that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you. \r
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GAMEPLAY FEATURES \r
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-Cohesive “lived in” world - Scorn takes place in open-ended world with different interconnected regions. Each region is a maze like structure with various rooms and paths to discover .All the storytelling happens in-game, with no cut-scenes to distr you from the grisly reality of the living, breathing world youre in. But keep your eyes open - the game wont show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose - you just need to work out what it is. \r
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-Full body awareness – player will experience better immersion being aware of the charers body and movement. Interion with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls etc. \r
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-Inventory and ammo management - is defined and limited. It plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their ions affect the world around them. Different play styles will be needed to advance. \r
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►►►► Schaut mal rum! ◄◄◄◄\r
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◘ Spielevorschläge und Abstimmungen: \r
Voting\r
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◘ HORROR SERIES/Einteiler: \r
◘ Twitch: \r
◘ Twitter: \r
◘ Facebook: \r
◘ Google Plus: \r
◘ #DetoxxsHaufen: \r
◘ Horror Buddys\r
Schauerland: \r
NerdKatana: \r
SEV:\r
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Intro: RavenProDesign\r
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SCORN Trailer Reion - Detoxx 2016\r
\r
Steam Greenlight: \r
Website: \r
Originalvideo: \r
Artikel von Games-Mag: \r
\r
Beschreibung: \r
\r
Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. \r
\r
It is designed around an idea of being thrown into the world. Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a charer itself. \r
\r
Every location contains its own theme (story), puzzles and charers that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you. \r
\r
GAMEPLAY FEATURES \r
\r
-Cohesive “lived in” world - Scorn takes place in open-ended world with different interconnected regions. Each region is a maze like structure with various rooms and paths to discover .All the storytelling happens in-game, with no cut-scenes to distr you from the grisly reality of the living, breathing world youre in. But keep your eyes open - the game wont show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose - you just need to work out what it is. \r
\r
-Full body awareness – player will experience better immersion being aware of the charers body and movement. Interion with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls etc. \r
\r
-Inventory and ammo management - is defined and limited. It plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their ions affect the world around them. Different play styles will be needed to advance. \r
\r
►►►► Schaut mal rum! ◄◄◄◄\r
\r
◘ Spielevorschläge und Abstimmungen: \r
Voting\r
\r
◘ HORROR SERIES/Einteiler: \r
◘ Twitch: \r
◘ Twitter: \r
◘ Facebook: \r
◘ Google Plus: \r
◘ #DetoxxsHaufen: \r
◘ Horror Buddys\r
Schauerland: \r
NerdKatana: \r
SEV:\r
----------------------------------------\r
Intro: RavenProDesign\r