Bionicle® Mask Mechanics

  • 6 years ago
If you want to know why someone cannot create triple A titles in their spare time, scroll a bit further down.\r
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Technical Details:\r
I did this to get an overall impession of how udk works. The controller, pawn, shaders, physics etc. The shield effect is about the same as used in my other video, except I use decals to project the imp effects. If you have questions about a particular thing feel free to ask them in the comments below.\r
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Creating the the LEGO® parts was done in Blender. But unlike the Slizer models, this time I imported parts from MLCad and remodeld them vertex by vertex to be low poly. This still took alot of time, but was way faster than measuring and modeling everything with real parts.\r
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Why am I not making a game?\r
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Before I get bombarded with messages again (like after releasing my Bionicle® Machinima) no, I will _not_ make a game! Apart from this being about a year old, I worked six months on the Bionicle related stuff to learn how to use udk. The mechanics in this video barely work, are bugged to hell and the code is every maintainers worst nightmare. I originally planed to release it along with my machinima as kind of a behind the scenes sort of addition but quickly withdraw from that idea to prevent even more make a game messages. \r
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Still, I came to the conclusion that I should at least show it for I have put many hours into this work. So, dont try to convince me to make a game! Here are some reasons:\r
1) look above: the code sucks, I did it while learning how to use the Unreal Development Kit\r
2) The LEGO® Group has given me permission to release my machinima, I havent asked them for permission to develop a game and I highly doubt they would give away their license for free. \r
3) I would _NOT_ work on a game for years to come to release it for free and I cannot sell it for reason 2. I simply cannot spare so much time.\r
4) The work you see here has taken many months and it would need a couple hundret times more to make an ual playable game with story, models, animations, meachanics, menus . and so on, its a long list.\r
5) I have been there before: I have worked on a lot of projects and free big ones always end up being canceled. I also know very well what it feels like to think your project is very easy when you come up with it at first. It never ends well, trust me.\r
6) I am sure I will find more reasons if you are interested.

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