Doom II: Hell on Earth on NIGHTMARE! difficulty in 23:06, 30nm2306 Speedrun
- 7 лет назад
Runner: Zero-Master\r
Date: 2016-03-18\r
IWAD: DOOM2.wad\r
Category: NM-Speed\r
Map: Movie 1-30\r
Source Port: Competition Doom v2.0.3.2\r
Time: 23:06 \r
\r
Map. Time \r
01.. 00:06.. :)\r
02.. 00:50.. :|\r
03.. 00:36.. :)\r
04.. 00:39.. :)\r
05.. 00:38.. :|\r
06.. 01:12.. :(((\r
07.. 00:17.. :)))\r
08.. 00:26.. :)\r
09.. 01:08.. :|\r
10.. 00:43.. :)\r
11.. 00:37.. :)\r
12.. 00:52.. :)))\r
13.. 01:11.. :)\r
14.. 00:22.. :))\r
15.. 00:38.. :)\r
31.. 00:34.. :))\r
16.. 00:17.. :))\r
17.. 01:51.. :))\r
18.. 00:26.. :)\r
19.. 00:48.. :)))\r
20.. 00:39.. :)\r
21.. 00:22.. :))\r
22.. 00:35.. :)\r
23.. 00:50.. :))\r
24.. 00:45.. :|\r
25.. 00:58.. :)))\r
26.. 00:40.. :)))\r
27.. 00:34.. :)\r
28.. 00:49.. :)))\r
29.. 01:55.. :(\r
30.. 00:48.. :((\r
\r
Somethings just arent meant to happen, perhaps sub 23 is just one of them. \r
\r
Amazing yet devastating run, this was the ex same mistake I did when I was going for sub 20 minutes on UltraViolence difficulty. The very last input I have to do is to walk forward+fire and hope I dont get hit by anything to push me off. Unfortunately I was a single frame off when I fired too early. This doesnt need to be a problem if I am standing close enough to the edge, but in this case I was a very very small distance too far backward. So a combination of 2 very small mistakes cost me 12 seconds which means I got 23:06 instead of 22:54. It goes to show that doom speedrunning is quite crazy from the very start to the very very end.\r
\r
There is another major mistake on map 6 by the exit, usually I get this jump, but not this time. I did however compensate by going for a very aggressive map 07. So the time loss on map 6 is partly made up by getting very lucky on the next map, because the mancubus I left alive have a very good chance of landing a fireball on me as I go for the rocket jump. Then I did somewhat terrible on map 29, but I managed to get the rocket jump in the end, which is really difficult and overall just surviving is not that common. Very often would I die when going for the rocket jump when I priced this map (~30% of the time at 110/125 health/mega armor), obviously it doesnt get any easier when it ually matters.\r
\r
Even when I price map 30 I would frequently fail to land 3 rockets in 1 cycle on the IoS, especially on nightmare, so when you have an amazing run going all the way its not really expected to manage the 1-cycle, you just hope for the best, this time it wasnt enough. It would still have been enough if it wasnt for the terrible map 29 too.\r
\r
The rest of this run is absolutely amazing for the most part, some amazing times with very few mistakes and a lot of good luck. Therefore I am not sure if I feel like dedicating who knows how many hours to such a small improvement, unlike UV difficulty its not a 10 minute barrier anyways, but I did get a run like this a bit sooner than expected, so well see :-)\r
\r
FAQ: \r
Q: How do you go through gaps in the wall like map 02, 16, 19, 21 and 22 ?\r
A: This is called a glide, you can go through a gap that is 32 units or larger. If you try yourself to do a glide its unlikely youll achieve it by simply trying to walk through yourself without having read some sort of guide on this particular trick.\r
\r
Q: Are you using any modified version of Doom? \r
A: No, I dont use any modified WADs. for Doom 2 I use the DOOM2.WAD, which you can now buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD), if any modified version was used the demo would have to desync when you play it. Keep in mind that the Doom BFG edition WADs for Ultimate Doom and Doom 2 are modified, so avoid using those.\r
\r
Q: Are you using any tools etc?\r
No tools are used, the demorecording are done in a sourceport called Competition Doom which I use because its very close to the original dos version, the video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate.\r
\r
Q: What is NM-Speed?\r
A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka any% for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a d2allsingle segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. \r
\r
Q: Why did you skip map 32?\r
A: In the case for Doom 2 it is faster to do map 31 than to do map 15 normally, map 32 is skipped because it does not save time.
Date: 2016-03-18\r
IWAD: DOOM2.wad\r
Category: NM-Speed\r
Map: Movie 1-30\r
Source Port: Competition Doom v2.0.3.2\r
Time: 23:06 \r
\r
Map. Time \r
01.. 00:06.. :)\r
02.. 00:50.. :|\r
03.. 00:36.. :)\r
04.. 00:39.. :)\r
05.. 00:38.. :|\r
06.. 01:12.. :(((\r
07.. 00:17.. :)))\r
08.. 00:26.. :)\r
09.. 01:08.. :|\r
10.. 00:43.. :)\r
11.. 00:37.. :)\r
12.. 00:52.. :)))\r
13.. 01:11.. :)\r
14.. 00:22.. :))\r
15.. 00:38.. :)\r
31.. 00:34.. :))\r
16.. 00:17.. :))\r
17.. 01:51.. :))\r
18.. 00:26.. :)\r
19.. 00:48.. :)))\r
20.. 00:39.. :)\r
21.. 00:22.. :))\r
22.. 00:35.. :)\r
23.. 00:50.. :))\r
24.. 00:45.. :|\r
25.. 00:58.. :)))\r
26.. 00:40.. :)))\r
27.. 00:34.. :)\r
28.. 00:49.. :)))\r
29.. 01:55.. :(\r
30.. 00:48.. :((\r
\r
Somethings just arent meant to happen, perhaps sub 23 is just one of them. \r
\r
Amazing yet devastating run, this was the ex same mistake I did when I was going for sub 20 minutes on UltraViolence difficulty. The very last input I have to do is to walk forward+fire and hope I dont get hit by anything to push me off. Unfortunately I was a single frame off when I fired too early. This doesnt need to be a problem if I am standing close enough to the edge, but in this case I was a very very small distance too far backward. So a combination of 2 very small mistakes cost me 12 seconds which means I got 23:06 instead of 22:54. It goes to show that doom speedrunning is quite crazy from the very start to the very very end.\r
\r
There is another major mistake on map 6 by the exit, usually I get this jump, but not this time. I did however compensate by going for a very aggressive map 07. So the time loss on map 6 is partly made up by getting very lucky on the next map, because the mancubus I left alive have a very good chance of landing a fireball on me as I go for the rocket jump. Then I did somewhat terrible on map 29, but I managed to get the rocket jump in the end, which is really difficult and overall just surviving is not that common. Very often would I die when going for the rocket jump when I priced this map (~30% of the time at 110/125 health/mega armor), obviously it doesnt get any easier when it ually matters.\r
\r
Even when I price map 30 I would frequently fail to land 3 rockets in 1 cycle on the IoS, especially on nightmare, so when you have an amazing run going all the way its not really expected to manage the 1-cycle, you just hope for the best, this time it wasnt enough. It would still have been enough if it wasnt for the terrible map 29 too.\r
\r
The rest of this run is absolutely amazing for the most part, some amazing times with very few mistakes and a lot of good luck. Therefore I am not sure if I feel like dedicating who knows how many hours to such a small improvement, unlike UV difficulty its not a 10 minute barrier anyways, but I did get a run like this a bit sooner than expected, so well see :-)\r
\r
FAQ: \r
Q: How do you go through gaps in the wall like map 02, 16, 19, 21 and 22 ?\r
A: This is called a glide, you can go through a gap that is 32 units or larger. If you try yourself to do a glide its unlikely youll achieve it by simply trying to walk through yourself without having read some sort of guide on this particular trick.\r
\r
Q: Are you using any modified version of Doom? \r
A: No, I dont use any modified WADs. for Doom 2 I use the DOOM2.WAD, which you can now buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD), if any modified version was used the demo would have to desync when you play it. Keep in mind that the Doom BFG edition WADs for Ultimate Doom and Doom 2 are modified, so avoid using those.\r
\r
Q: Are you using any tools etc?\r
No tools are used, the demorecording are done in a sourceport called Competition Doom which I use because its very close to the original dos version, the video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate.\r
\r
Q: What is NM-Speed?\r
A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka any% for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a d2allsingle segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. \r
\r
Q: Why did you skip map 32?\r
A: In the case for Doom 2 it is faster to do map 31 than to do map 15 normally, map 32 is skipped because it does not save time.