LibGDX Part 8: Making Mario in Box2D - Creating Super Mario Bros
Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!\r
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Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!\r
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Please feel free to ask questions, I am always willing to help when needed!\r
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If you are feeling generous please help by donating to my patreon page. This helps me spend more time producing content that I otherwise wouldnt be able to:\r
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source:
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Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!\r
\r
Please feel free to ask questions, I am always willing to help when needed!\r
\r
If you are feeling generous please help by donating to my patreon page. This helps me spend more time producing content that I otherwise wouldnt be able to:\r
\r
\r
source: