• 7 years ago
Ok almost all the art is place holder or taken from a different game, so sorry if it looks kinda lame :p This is a game that was made in about 2 months (documentation, tools, development of the ual game) and I was on a team of 4 programmers. The basic description of the game is its a turn-based RPG. The game was written in C++ and the tools were written in C#, we used FMOD for the audio and DirectShow for the cutscenes and the game itself used Direct3D to render everything. I was responsible for the Particle editor/system, code profiler that exported to an excel file showing detailed information about functions being called, animation engine, HLSL pixel shaders, cinematics engine using DirectShow, combo system, battle system, combo wheel and hud artist/designer. \r
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Here is the basic story description as we had it in our design document:\r
Neutral City has kept peace in the lands for several hundred years. Surrounded by the four elements of the World (Fire, Wind, Water, and Earth), it helps bring balance between each. One day a man gathered the essence of all the elements and absorbed them into himself, creating the element of Chaos. From this he brought forth a great evil in the lands, causing an imbalance between the elements. \r
A brave group began to rise against this evil; they must collect the great artifs from the four elemental guardians in order to destroy the element of Chaos and restore peace and balance in the world once again. \r
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So basically you must go to each of the 4 cities and get the essence that each city boss has in order to fight the final boss (the chaos), along the way you can do quests to earn money and items and also pick up extra party members (total of 7 in your party), also you can level up and learn different spells and buy a large assortment of items.\r
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