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Racing game" redirects here. For the type of board game, see race game.
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The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.
In 1973, Atari's Space Race was a space-themed arcade video game where players controlled spaceships that race against opposing ships, while avoiding comets and meteors. It was a competitive two-player game controlled using a two-way joystick, and was presented in black and white graphics.[1] The same year, Taito released a similar space-themed racing video game Astro Race, which used an early four-way joystick.[2]
The following year, Taito released Speed Race, an early driving racing game designed by Tomohiro Nishikado (of Space Invaders fame).[3][4] The game's most important innovation was its introduction of scrolling graphics, specifically overhead vertical scrolling,[5] with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases. It also featured an early racing wheel controller interface with an accelerator, gear shift, speedometer and tachometer. It could be played in either single-player or alternating two-player, where each player attempts to beat the other's score.[6] The game was re-branded as Wheels by Midway Games for release in the United States and was influential on later racing games.[5] That same year, Atari released another early car driving game in the arcades, Gran Trak 10, which presented an overhead single-screen view of the track in low resolution white-on-black graphics, on which the player races against the clock around a track to accumulate points; while challenging, it was not competition racing.
In 1976, Taito released Crashing Race, a simultaneous two-player competitive car racing game where each player must try to crash as many computer-controlled cars as possible to score points, and the player with the most points wins.[8] Sega's Road Race, released in February 1976,[9] introduced a three-dimensional, third-person roadside scene of the race, displaying a constantly changing forward-scrolling S-shaped road with two obstacle race cars moving along the road that the player must avoid crashing while racing against the clock.[10] That same year, Sega released Moto-Cross, an early black-and-white motorbike racing game, based on the motocross competition, that also used an early three-dimensional, third-person perspective.[11] Also known as Man T.T. (released August 1976),[12] Sega re-branded the game as Fonz, as a tie-in for the popular sitcom Happy Days.[13] The game displayed a constantly changing forward-scrolling road and the player's bike in a third-person perspective where objects nearer to the player are larger than those nearer to the horizon, and the aim was to steer the vehicle across the road, racing against the clock, while avoiding any on-coming motorcycles or driving off the road.[11][13] The game also introduced the use of haptic feedback, which caused the motorcycle handlebars to vibrate during a collision with another vehicle.[14] In October 1976, Atari's Night Driver presented a first-person view,[15] displaying a series of posts by the edge of the road, though there was no view of the road or the player's car and the graphics were still low resolution white on black, and like Gran Trek 10, gameplay was a race against the clock.
In 1977, Micronetics released Night Racer, a first-person car racing game similar to Night Driver,[16] while Sega released Twin Course T.T., an early simultaneous competitive two-player motorbike racing game.[17] Road Champion, released by Taito in 1978, was an overhead-view timed car racing game where players try to race ahead of the opposing cars and cross the finish line first to become the winner.[18] In 1979, Sega's Head On was a racing game that played like a maze chase game and is thus considered a precursor to the 1980 hit Pac-Man.[19] Monaco GP, released by Sega in 1979.
http://www.dailymotion.com/GamesTrend
Racing game" redirects here. For the type of board game, see race game.
Sim video game.svg
Part of a series on:
Simulation video games
Subgenres[show]
History[show]
v t e
The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.
In 1973, Atari's Space Race was a space-themed arcade video game where players controlled spaceships that race against opposing ships, while avoiding comets and meteors. It was a competitive two-player game controlled using a two-way joystick, and was presented in black and white graphics.[1] The same year, Taito released a similar space-themed racing video game Astro Race, which used an early four-way joystick.[2]
The following year, Taito released Speed Race, an early driving racing game designed by Tomohiro Nishikado (of Space Invaders fame).[3][4] The game's most important innovation was its introduction of scrolling graphics, specifically overhead vertical scrolling,[5] with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases. It also featured an early racing wheel controller interface with an accelerator, gear shift, speedometer and tachometer. It could be played in either single-player or alternating two-player, where each player attempts to beat the other's score.[6] The game was re-branded as Wheels by Midway Games for release in the United States and was influential on later racing games.[5] That same year, Atari released another early car driving game in the arcades, Gran Trak 10, which presented an overhead single-screen view of the track in low resolution white-on-black graphics, on which the player races against the clock around a track to accumulate points; while challenging, it was not competition racing.
In 1976, Taito released Crashing Race, a simultaneous two-player competitive car racing game where each player must try to crash as many computer-controlled cars as possible to score points, and the player with the most points wins.[8] Sega's Road Race, released in February 1976,[9] introduced a three-dimensional, third-person roadside scene of the race, displaying a constantly changing forward-scrolling S-shaped road with two obstacle race cars moving along the road that the player must avoid crashing while racing against the clock.[10] That same year, Sega released Moto-Cross, an early black-and-white motorbike racing game, based on the motocross competition, that also used an early three-dimensional, third-person perspective.[11] Also known as Man T.T. (released August 1976),[12] Sega re-branded the game as Fonz, as a tie-in for the popular sitcom Happy Days.[13] The game displayed a constantly changing forward-scrolling road and the player's bike in a third-person perspective where objects nearer to the player are larger than those nearer to the horizon, and the aim was to steer the vehicle across the road, racing against the clock, while avoiding any on-coming motorcycles or driving off the road.[11][13] The game also introduced the use of haptic feedback, which caused the motorcycle handlebars to vibrate during a collision with another vehicle.[14] In October 1976, Atari's Night Driver presented a first-person view,[15] displaying a series of posts by the edge of the road, though there was no view of the road or the player's car and the graphics were still low resolution white on black, and like Gran Trek 10, gameplay was a race against the clock.
In 1977, Micronetics released Night Racer, a first-person car racing game similar to Night Driver,[16] while Sega released Twin Course T.T., an early simultaneous competitive two-player motorbike racing game.[17] Road Champion, released by Taito in 1978, was an overhead-view timed car racing game where players try to race ahead of the opposing cars and cross the finish line first to become the winner.[18] In 1979, Sega's Head On was a racing game that played like a maze chase game and is thus considered a precursor to the 1980 hit Pac-Man.[19] Monaco GP, released by Sega in 1979.
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