--------------
Virtua Fighter 4 :
--------------
Graphismes : GSdx SSE2 0.1.8
===> 800x600(100hz)
===> D3D Hardware, Shader 2.0, Interlacing Bob tff,
===> D3D internanal res 800x600
===> NLOOP Hack (gris) + Texture filtering
--------------------
Son : ZeroSPU2 0.4.6
===> Timescalling ON
--------------------
CPU :
=> EERec + VU0rec + VU1rec
=> MTGS + DC
=> Saut d'images
--------------------
Speed Hacks
=> Disable Forced ABS
=> Disable EE/IOP Sync Hack
--------------------
DBZ Budokai Tenkaichi 3
--------------------
Graphismes : GSdx SSE2 0.1.4
===> 800x600(100hz)
===> D3D Hardware, Shader 2.0
===> No Interlacing,
===> D3D internanal res 800x600
===> NLOOP Hack (gris) + Texture filtering + FBA + Wait Vsync
--------------------
Son : ZeroSPU2 0.4.6
===> Timescalling ON
--------------------
CPU :
=> EERec + VU0rec + VU1rec
=> MTGS + DC
=> Limite d'images à 60
--------------------
Speed Hacks
=> Disable Forced ABS
=> Disable EE/IOP Sync Hack
Virtua Fighter 4 :
--------------
Graphismes : GSdx SSE2 0.1.8
===> 800x600(100hz)
===> D3D Hardware, Shader 2.0, Interlacing Bob tff,
===> D3D internanal res 800x600
===> NLOOP Hack (gris) + Texture filtering
--------------------
Son : ZeroSPU2 0.4.6
===> Timescalling ON
--------------------
CPU :
=> EERec + VU0rec + VU1rec
=> MTGS + DC
=> Saut d'images
--------------------
Speed Hacks
=> Disable Forced ABS
=> Disable EE/IOP Sync Hack
--------------------
DBZ Budokai Tenkaichi 3
--------------------
Graphismes : GSdx SSE2 0.1.4
===> 800x600(100hz)
===> D3D Hardware, Shader 2.0
===> No Interlacing,
===> D3D internanal res 800x600
===> NLOOP Hack (gris) + Texture filtering + FBA + Wait Vsync
--------------------
Son : ZeroSPU2 0.4.6
===> Timescalling ON
--------------------
CPU :
=> EERec + VU0rec + VU1rec
=> MTGS + DC
=> Limite d'images à 60
--------------------
Speed Hacks
=> Disable Forced ABS
=> Disable EE/IOP Sync Hack
Category
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