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Anime (Japanese: アニメ?, [a.ni.me] ˈænɨmeɪ/ or /ˈɑːnɨmeɪ/) are Japanese cartoons and computer animation.[1] The word is the abbreviated pronunciation of animation in Japanese. In English, the term is defined as a style of animation originating in Japan, which often features colorful graphics, vibrant characters and action-filled plots with fantastic or futuristic themes.[2] The intended meaning of the term sometimes varies depending on the context. While the earliest known Japanese animation dates to 1917, and many original Japanese animations were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s.\r
Anime, like manga, has a large audience in Japan and recognition throughout the world. Distributors can release anime via television broadcasts, directly to video, or theatrically, as well as online.\r
Both hand-drawn and computer-animated anime exist. It is used in television series, films, video, video games, commercials, and Internet-based releases, and represents most, if not all, genres of fiction. As the market for anime increased in Japan, it also gained popularity in East and Southeast Asia. Anime is currently popular in many different regions around the world.\r
Anime has become commercially profitable in Western countries, as demonstrated by early commercially successful Western adaptations of anime, such as Astro Boy .[63] The phenomenal success of Nintendos multi-billion dollar Pokémon franchise[64] was helped greatly by the spin-off anime series that, first broadcast in the late 1990s, is still running worldwide to this day. In doing so, anime has made significant impacts upon Western culture. Since the 19th century, many Westerners have expressed a particular interest towards Japan. Anime dramatically exposed more Westerners to the culture of Japan. Aside from anime, other facets of Japanese culture increased in popularity.[65] Worldwide, the number of people studying Japanese increased.\r
Anime-influenced animation refers to non-Japanese works of animation that emulate the visual style of anime. They generally incorporate stylizations, methods, and gags described in anime physics, as in the case of Avatar: The Last Airbender. Some creators cite anime as a source of inspiration with their own series. Furthermore, a French production team for Ōban Star-Racers moved to Tokyo to collaborate with a Japanese production team from Hal Film Maker.\r
Some American animated television-series have singled out anime styling with satirical intent, for example South Park (with Chinpokomon and with Good Times with Weapons). South Park has a notable drawing style, itself parodied in Brittle Bullet, the fifth episode of the anime FLCL. This intent on satirizing anime is the springboard for the basic premise of Kappa Mikey, a Nicktoons Network original cartoon. \r
Anime conventions began to appear in the early 1990s, during the Anime boom, starting with Project A-Kon, Anime Expo, Animethon, and Otakon. Currently anime conventions are held annually in various cities across the Americas, Asia, and Europe.[74] Many attendees participate in cosplay, where they dress up as anime characters. Also, guests from Japan ranging from artists, directors, and music groups are invited. In addition to anime conventions, anime clubs have become prevalent in colleges, high schools, and community centers as a way to publicly exhibit anime as well as broadening Japanese cultural understanding.\r
The Japanese term otaku is used as a term for anime fans beyond Japan, more particularly the obsessive ones. The negative connotations associated with the word in Japan have lessened in foreign context, where it instead connotes the pride of the fans. The 1970s saw a surge of growth in the popularity of manga -- many of them later animated. The work of Osamu Tezuka drew particular attention: he has been called a legend[16] and the god of manga.[17][18] His work -- and that of other pioneers in the field -- inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (known as Mecha outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and The Super Dimension Fortress Macross series became instant classics in the 1980s.\r

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