Fear Takedown - Batman™ Arkham Knight - Storyline (39)
- 9 years ago
Batman™: Arkham Knight is set within Gotham City, which is open to the player from the beginning of the game, allowing them to travel freely anywhere within its boundaries without any loading transitions. Many of the gadgets and the gameplay elements from the previous Arkham games return, including the grapnel gun, line launcher, batarangs, the countering system, Detective Vision and the Remote Hacking Device.The Disruptor receives upgrades from previous games, becoming a rifle that can be used to disable or detonate enemy weapons and drone turrets, booby-trap weapon crates to shock enemies who attempt to arm themselves, and tag vehicles for Batman to track.New gadgets include the remote controlled batarang which includes a scanner that can be thrown out to gain information on the surrounding area; and the Voice Synthesiser can be used to imitate other characters' voices such as Harley Quinn and the Arkham Knight to direct thugs into traps.
The player can fly Batman throughout the city using his cape, with gliding now allowing for faster, longer sustained flights, steeper dives, and higher climbs. Batman can use some gadgets while gliding, such as batarangs or the line-launcher. The grapnel gun can now be used to instantly switch directions during a glide, as well as being fired twice while in the air to chain grappling moves together.
The player can fly Batman throughout the city using his cape, with gliding now allowing for faster, longer sustained flights, steeper dives, and higher climbs. Batman can use some gadgets while gliding, such as batarangs or the line-launcher. The grapnel gun can now be used to instantly switch directions during a glide, as well as being fired twice while in the air to chain grappling moves together.