God Hand Walkthrough Part 2 of 7 HD (PS2)
God Hand (Japanese: ゴッドハンド?) is an action beat 'em up video game developed by Clover Studio and published by Capcom for the PlayStation 2 video game console. God Hand was directed by Resident Evil designer Shinji Mikami. The game was released in 2006 in Japan and North America with 2007 PAL territories and on October 4, 2011 it was re-released for the PlayStation 3 as a downloadable title on the PlayStation Network. Mikami's desire was to create an action game aimed at "hardcore gamers" intermixed with a large amount of comic relief. The game received an overall lightly positive response from critics and sold only modestly upon its release in Japan. Capcom announced just days after the game's North American release that it would dissolve Clover Studio, making God Hand the developer's final game released.
The player takes control of Gene, a martial artist who wields one of the legendary "God Hands", a pair of divine arms that were once used to save the world from a demon, Angra. Gene and his companion Olivia are eventually caught up in an attempt by a group of demons known as the Four Devas to resurrect Angra for purposes of world domination. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features. These include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks.
The player takes control of Gene, a martial artist who wields one of the legendary "God Hands", a pair of divine arms that were once used to save the world from a demon, Angra. Gene and his companion Olivia are eventually caught up in an attempt by a group of demons known as the Four Devas to resurrect Angra for purposes of world domination. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features. These include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks.