3DS Max-2013-Video Training
Chapter-1
• Understand the Autodesk 3ds Max interface components
• Use controls for creating or modifying the objects
• Use hotkeys in Autodesk 3ds Max
• Customize hotkeys
• Customize the colors of the scene elements
Chapter-2
• Understand viewport navigation controls.
• Understand selection techniques.
• Create standard primitives.
• Render a still image.
• Change the background color of the scene.
• Exercises & Projects.
Chapter-3
• Understand Bend modifier.
• Understand Taper modifier.
• Create extended primitives.
• Exercises & Projects.
Chapter-4
• Use the Mirror tool.
• Use the Align tool.
• Create AEC extended objects.
• Create doors.
• Create windows.
• Create patch grids.
• Exercises & Projects.
Chapter-5
• Use the AutoGrid option.
• Create splines.
• Create extended splines.
• Exercises & Projects.
Chapter-6
• Adjust the pivot point of an object.
• Use the Lathe modifier to modify objects.
• Modify shapes.
• Use editable spline objects.
• Exercises & Projects.
Chapter-7
• Use the Material Editor tool.
• Understand the types of materials and maps.
• Create materials and maps.
• Assign materials to objects.
• Exercises & Projects.
Chapter-8
• Understand editable mesh objects.
• Understand sub-object levels.
• Understand editable poly objects.
• Understand editable patch objects.
• Modify editable mesh, editable poly, and editable patch objects.
• Exercises & Projects.
Chapter-9
• Customize graphite modeling ribbon interface.
• Work with panels in the graphite modeling ribbon.
• Exercises & Projects.
Chapter-1
• Understand the Autodesk 3ds Max interface components
• Use controls for creating or modifying the objects
• Use hotkeys in Autodesk 3ds Max
• Customize hotkeys
• Customize the colors of the scene elements
Chapter-2
• Understand viewport navigation controls.
• Understand selection techniques.
• Create standard primitives.
• Render a still image.
• Change the background color of the scene.
• Exercises & Projects.
Chapter-3
• Understand Bend modifier.
• Understand Taper modifier.
• Create extended primitives.
• Exercises & Projects.
Chapter-4
• Use the Mirror tool.
• Use the Align tool.
• Create AEC extended objects.
• Create doors.
• Create windows.
• Create patch grids.
• Exercises & Projects.
Chapter-5
• Use the AutoGrid option.
• Create splines.
• Create extended splines.
• Exercises & Projects.
Chapter-6
• Adjust the pivot point of an object.
• Use the Lathe modifier to modify objects.
• Modify shapes.
• Use editable spline objects.
• Exercises & Projects.
Chapter-7
• Use the Material Editor tool.
• Understand the types of materials and maps.
• Create materials and maps.
• Assign materials to objects.
• Exercises & Projects.
Chapter-8
• Understand editable mesh objects.
• Understand sub-object levels.
• Understand editable poly objects.
• Understand editable patch objects.
• Modify editable mesh, editable poly, and editable patch objects.
• Exercises & Projects.
Chapter-9
• Customize graphite modeling ribbon interface.
• Work with panels in the graphite modeling ribbon.
• Exercises & Projects.
Category
🤖
Tech